I just wanted to come here and ask if there is any way Blizzard would reconsider how Galleon spawns. I've spent a lot of time in game before for raid progression or when a new xpac comes out but yesterday was the first time I really felt stressed about "needing" to stay signed in.
Now of course I don't "need" to kill Galleon, I understand that. It is just once you've waited for an hour, or a few hours you keep becoming more and more invested in killing him during that spawn and it can turn into a crazy situation where we've had people waiting around for over 24 hours for Galleon to spawn. If they had to leave to take a nap or sleep or do anything a lot of us had people that were going to call and wake us up if he spawned only because after sitting and staring at that patch of dirt for 6 hours you REALLY don't want to miss him this time.
I read that he might be bugged atm, and I just think it's dangerous to have a mechanic like this in game where there is a world boss that drops really great loot has this massive window when he can spawn leading people to feel increasingly compelled to sit there and stare at their screen so they don't miss it. Then, the more time you spend waiting, the harder it is to give up. And especially if he is bugged that needs to be something that is announced in a timely manner.
You allow tag sharing (which is great since he is not instanced) so I don't really see a problem adding a MoP wide announcement when he is going to spawn in 30 mins. Maybe even like the STV arena where there is a few minutes warning so people have a chance to get there and get set up in raids.
I'm not even saying this because I want to be able to kill him more often, last night was just the first time that I had a lot of frustration about feeling the need to stay online and logged in my main when I'd have rather played an alt or just slept. And I know people have camped rare spawns for 24 hours before, but I'm talking about hundreds of people on my server from all different guilds waiting for him to spawn and more than a few of them have had very little sleep in the past 24 hours because of the unpredictable spawn timer.
I would really appreciate it if you would look into this and maybe reconsider how he is approached as a world boss. Even though I understand Blizzard isn't in charge of players being responsible with their game time, it does seem that mechanics like this can encourage or lead to unhealthy chunks of time spent in game which we've seen have very dangerous consequences in the past. Thanks for your consideration.