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- Not weak.
- Highest consistent damage
- Plenty of up time
- No survival issues. It is a matter of learning to play. Stop asking for buffs and make do with what you have, QQing for buffs has made this game stupid easy to play.
No, I didn't lose to any DKs recently. I'm informing you that they are fine, and if they receive any buffs, they will become better than Warriors. As you all know, Warriors are very strong right now.
@ermergerd er hernter ers merking er fererm perst erbert clerss berlernce
Hunters aren't overpowered. They're fine. Maybe if you 1800 S11 heroes actually knew how to prevent preventable damage, this game wouldn't be going to sh*t.
Oh, and I've barely touched BM since MM became a little closer to the viability as BM was.
I'm also calling out all of you kids that are going to QQ about hunters again a couple seasons from now when MM damage is high because of our really good weapon damage scaling.
I totally 100% agree with you. Where did you get educated? Harvard? Stanford? You sir, are pure genious. <- Intentionally misspelled.
Indubitably. *sips tea, holds pinky finger out*
In fact, I believe that Anti-Magic Shell is too strong an ability for such a great class as the Death Knight. Blizzard should seriously consider giving it to Warlocks. Perhaps to replace the Blood Fear talent, hm? *sip*
dk survivability is fine if you're comparing them to the ideal state of balance the game SHOULD be in...
No doubt the survivability could be better, but it isn't as bad as people claim.
I agree, it isn't as bad as people claim.
But we need a little buff to deal with melee, maybe boneshield being baseline.
that and a small mobility buff, maybe a root breaker every 45 seconds
strang also needs to be off the gcd/not cost runes maybe 1m 30s cd
then we'd be 100% fine
You need a great healer and a DPS who is above average at their job to be successful as a DK. Problem is, great healers and DPS who are above average don't want to play with a DK because, DK is a weak when compared to other classes.
If other classes didn't deal so much damage within a 4 second span, we'd be looking better. As it stands DKs just need a few tweaks.
Ok, seeing as ferals are immune to everything, warlocks have blood fear, warriors get heroic strike, and mages have frost bomb burst, Heres the list of things dk's need to be back to competitive
IT Massivly buffed
DND needs to spam deathcoils not dring with eachother
Summon gargoyle at t3 talent point, pet at t5
Corpse explosion back to its full glory, (10k in wrath, so 140k now)
Blood Plague removes all hots
raise ally usable in arena except as a ghoul, that hits harder then rogues, and has a 5 sec stun
revive as a ghoul when you die
hungering cold at t3 talents
chains of ice roots for 1 sec, then 90, 80 and so on
ibf 1 min cd, 50% damage reduction, not usable while stunned
unbreakable armor reducing all damage by like.... 15k now
gnaw 30 sec cd
leap usable on allies
the aura presences thingys
SS all shadow damage
Sudden doom procs from oh and mh swings
I think that covered it, I probably missed something, its been a few years.
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