After being extremely disappointed with how clunky, boring, and crappy my Mage is (especially in regards to L90 talents), I've decided to level some of my other characters, but I've mostly been sticking to the ranged classes. Even from leveling them to 86-87 (and my Priest to 90), I must ask, why on Azeroth would anyone really choose to be a pure over hybrid nowadays? Mages, Warlocks, and Hunters bring little to no raid utility over the other ranged. Mages bring Time Warp (which Shamans can too, anyways), Warlocks bring Healthstones, a battlerez, and their gate thing, and Hunters bring one buff of the raid's choice.
Because I haven't played them too much, I'm ignoring Rogues (as this is mostly referring to ranged) and Hunters (due to not playing them a lot) and just referring to the 5 casters, though I know and acknowledge the problems that Hunters are having in PvE and Rogues are having in everything (both PvE and PvP). All pures atm are suffering extremely in QoL.
Elemental Shamans, Balance Druids, and Shadow Priests all get a raid-wide healing cooldown (sometimes multiple) [Tier 5 choice, Tranquility + talent choices, Vampiric Embrace], off-heals if needed in dire circumstances, and also bring the rarest buff in the game: +5% Spell Haste (only given by these three out of the thirty-four possible speccs).
- Druids get Innervate (single target mana regen) and a battlerez, as well as an extra ability to another raid member [Symbiosis] (also gives Shadow Priests Tranquility, giving them yet another raid-wide healing cooldown). If they choose Heart of the Wild, they can also perform any other role (Tank, Melee, or Healer) for 45s every 6m.
- Priests get Hymn of Hope (raid-wideish mana cooldown) and their Tier 6 talent (usually Halo, though DS too) can heal, even when used to damage (Cascade heals too, but only heal or damage)
- Shamans get Heroism/Bloodlust, is the only class that can self-rez once per battle without using up one of your precious battle rezzes (one in 10 or three in 25), and are the most mobile caster imaginable (only non-Lava Surged Lava Bursts have a cast time in their single target rotation. [this excludes Elemental Blast, as it's not mandatory for your last tier talent. Even if you choose it, you can also use Spiritwalker's Grace to cast it while moving.])
In addition to having these raid-wide cooldowns, utility, and benefits, they all also get to use Spirit gear (mostly referring to cloaks, rings, and necklaces). While Mages and Warlocks are completely limited to non-spirit items, the three hybrid-casters can use Hit, Spirit, and non-hit/non-spirit items.
So with all of these benefits, cooldowns that greatly benefit the raid, and all around just being more fun to play (though that's subjective), what is the point of being a pure? I don't feel very compelled to continue with my Mage when I could be greatly benefiting my raid more if I had Tranquility or Healing Tide Totem as well as the greatly desired 5% Spell Haste buff, in addition to gearing much easier by being able to take Spirit items, and finally having the ability to heal. Not to even mention how awfully clunky and crappy Mages are atm. Is anyone out there disappointed to be playing a pure (including Hunters & Rogues), or is it really just me?
EDIT: Okay so because people LOVE to use damage as an excuse, for this scenario, lets assume Blizzard suddenly got good at balancing, and ALL DPS speccs are within 1% of each other (both melee and ranged, pure and hybrid), so damage is no longer the issue. On an equal level, what would be the point to be a pure nowadays?