Brawler's Guild and Healers

90 Night Elf Druid
15645
When I first heard about the Brawler's Guild, I was worried it would be an impossible thing for those who choose to run as healers because of our limitations when it comes to solo pve and damage. It was released with 5.1 and I became optimistic when I watched a few matches and saw that the damage done by the lower level ones is not too dramatic and their health pools are high, but not extreme.
Then, a Ret Pally friend who got their hands on an invite went in and tried Holy during an attempt and discovered something in place to avoid long fights (I assume because only one person can queue at a time)... There is an enrage timer. I am unsure if it is a tight enrage or not, but I am certain it will always be too long for us healers. Now I have lost all hope that I will be able to participate in the Brawler's Guild and feel I have been left out of a large stack of achievements and goodies simply because of my choice of main.

I am aware that many will probably ask "why don't you go boomkin/feral, or level another character? The invites are account wide!" I have considered this, and I must admit that the main reason I have been a healer since the game began is because I am just plain bad at dps. It is not worth my time to level a dps character to cap and gear it out for Brawler's Guild only to fail because it is something I admittedly do not do well at.
So I am left feeling forgotten and excluded from something all of my friends are competing in and enjoying.

But, I had a couple of ideas last night while considering my frustration.
Why can we not have a queue system similar to instances that can see whether you are a dps or a healer and implement a separate set of Brawler's Guild bosses for us healer sorts with scenarios to the tune of Valithria Dreamwalker or the Frostmourne phase of regular Lich King. To be successful in these battles a skilled healer would need to avoid difficult mechanics just like their dps counterparts deal with and interrupt specific lethal abilities of the attacker, all while healing their "teammate" or escort.

Including healer players in one of the most exciting new additions in the game is essential to avoid singling out an entire player base. I imagine I am not the only one who has been saddened by the lack of ability to participate in these events, and I would like to see something changed in order to include us.
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Brawlers Guild is for solo fights that only one player on the server at a time can access while everyone else has to wait in line.

An enrage timer is reasonable.
Edited by Zaxan on 11/29/2012 2:55 PM PST
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90 Tauren Death Knight
8980
When I first heard about the Brawler's Guild, I was worried it would be an impossible thing for those who choose to run as healers because of our limitations when it comes to solo pve and damage.

When I first heard about the Brawler's Guild

Brawler
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90 Night Elf Druid
15645
I agree that an enrage timer is reasonable, but it limits the whole thing to only those who can do enough damage to make the timer. This is why I am suggesting a second set of Brawler's fights for healers, with the same kind of enrage timers in place, but without the limiting factor of damage that cuts us out of them completely.
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90 Pandaren Monk
11480
Go balance?

Our prot paladin went Ret for it last night. Seemed to do okay from the stuff I've seen.
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90 Night Elf Druid
15645
11/29/2012 02:57 PMPosted by Kuruptionz
Go balance?


As I stated in my post, I am terrible at dps. An utter embarrassment, really, but that's why I've chosen to be a healer since I started playing this game.
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11/29/2012 02:55 PMPosted by Olorii
it limits the whole thing to only those who can do enough damage to make the timer.
Yes it does - just like the entire game is limited to only those players who are able to do what the game requires in order to be able to play.

There will always be limitations in any game - you just happen to not like this one.
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90 Pandaren Monk
11480
11/29/2012 02:59 PMPosted by Olorii
Go balance?


As I stated in my post, I am terrible at dps. An utter embarrassment, really, but that's why I've chosen to be a healer since I started playing this game.


I hate DPSing too, but if I wanted to do this, I'd probably figure out how to get better at it for it to work.
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90 Night Elf Druid
15645
I understand all of your arguments and respect these opinions, but I would like to keep this post specifically about my suggestion to implement a healer's addition to the Brawler's Guild to give a more diverse set of people a chance at it. I did not create this post to explore the obvious options of attempting to learn to dps or getting over the fact that some portions of the game have limits to some people.
I want to discuss the option of healers having a Brawler's Guild of their own to display their abilities and prowess at healing. We deserve our own shining moment and chances at competition just as much as anyone else, when it comes down to it.
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11/29/2012 02:59 PMPosted by Olorii
I am terrible at dps.


Then there is no skill for you to prove in Brawlers Guild...

http://us.battle.net/wow/en/blog/7922040/51_Landfall_Now_Live_and_Patch_Notes-11_27_2012

"Players will prove their skill, and increase their rank with the Brawler's Guild, as they win matches against some of the most difficult solo encounters in World of Warcraft."

A brawl is a violent fight - if you don't possess the skill to brawl, then that is not the fault of the Brawler's Guild.
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90 Night Elf Druid
15645
Then Blizzard could implement a separate addition, with all the same achievements and rewards, named the Healer's Guild or anything of that nature if it is so important than only dps are called Brawlers.

I certainly do have skills to prove, just because I am not dps does not mean I should be left out of all the fun and competition.
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90 Troll Rogue
15455
11/29/2012 03:12 PMPosted by Olorii
Then Blizzard could implement a separate addition, with all the same achievements and rewards, named the Healer's Guild or anything of that nature if it is so important than only dps are called Brawlers.


Proving grounds are still on the cards, sounds like that's what you are after, I think its been stated they should be in some time this expansion.
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90 Human Priest
14595
The difference between your suggested and the Brawler's guild, is that there will be 6 classes that could not take part of your suggestion, whereas everyone can take part of Brawler's guild.

Its a cool idea, really, but wouldn't be the best idea for Blizzard to implement.
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90 Night Elf Druid
15645
11/29/2012 03:34 PMPosted by Dayuv
The difference between your suggested and the Brawler's guild, is that there will be 6 classes that could not take part of your suggestion, whereas everyone can take part of Brawler's guild.


I am not sure how six classes would be left out if they added a separate group of fights of the same difficulty level alongside the current Brawler's fights for healers. It would be a supplement to include people, queuing you to whichever your spec is (healers get my suggestion, dps get the current setup).
This would not be a new and separate entity from the Brawler's Guild, it would just be a second set of fights in place with the same requirements, achievements, and prizes as the current.
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90 Pandaren Priest
12355
Implementing an entire separate Brawler's Guild just for healers would not be a trivial matter and would go against the spirit of the feature.

Spectating and waiting in line is by design. Having a queue system would completely bypass this aspect and would be interpreted as unfair by the people who had to wait in line.

"What if you just queued to go to a separate area, but then still had to wait in line?" you may ask. Well then Blizzard will have to do up an entire new UI for the queuing system to support it, a new queuing tech to handle 40 healers, specific rules to do away with leaders and kicking, establish backfilling rules, etc. There is a lot of would that would have to go into that.

And for what, because you don't WANT to DPS? This is a niche feature with no player power rewards. It is not intended to be done by all specs, and it is not intended to be easy. If you can't do it, then work on improving or move on. I'm sorry if it sounds harsh, but the content may not be for you if you can't handle it.

Just because I'm terrible at PvP doesn't mean I want Blizzard to implement a new arena map where you can't attack Healers.
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90 Pandaren Shaman
15385
I think that this would be an easy implementation fix and it would not require a different Queue system just have them wait in the same line. I don't think this would be a difficult fix and would be nice not to exclude a large portion of the WoW community.
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90 Human Priest
14595
It excludes no one.
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90 Human Paladin
20565
How about all bosses are adjusted for tanks and heals? Tanks get an increased enrage timer, but the boss deals more damage. Bosses have reduced HP for the heals. Or would that make too much sense?
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90 Night Elf Druid
15645
11/29/2012 11:43 PMPosted by Illifra
How about all bosses are adjusted for tanks and heals? Tanks get an increased enrage timer, but the boss deals more damage. Bosses have reduced HP for the heals. Or would that make too much sense?


Precisely my idea, Illifra! Similar time constraints could still be in place to avoid bogging down the wait time for everyone, it would just simply allow everyone to work with what they're best at or prefer. Not to mention, it adds some variety to the whole thing imo.
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