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/cast [mod] riptide
/castsequence [nomod] reset=combat/8 unleash elements, riptide
I believe that's correct, I ripped it from the old UE/Flameshock macro.
Though wasn't riptide hotfixed to not increase the HoT half with UE:EL, just the direct healing part?
I'm not sure if it's possible in reverse to have riptide showing until 15s passes and UE is off CD, I think every use of the macro resets the reset timer.
riptide works if I put "Mod:shift" but UE doesnt work ! :(
If it's just putting them in the same space, then just
/cast [nomod] riptide
/cast [mod] unleash elements
but if you want to see both on CD, they need to be on separate places..
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