•The durations of all disarm effects have been reduced to 8 seconds.
--Doesn't really affect us much.
Death Knight (Forums / Skills / Talent Calculator)
•Damage received from players (or player-controlled sources) no longer counts towards increasing the healing done by Death Strike.
This is good for us. No more seeing those exaggerated heals when we use burst cooldowns on DKs.
Hunter (Forums / Skills / Talent Calculator)
•Careful Aim now increases the critical strike chance of Steady Shot and Aimed Shot by 75% on targets who are above 80% health, down from 90%.
I read this wrong the first time around. So they basically still get the guaranteed crit except its now for 10% more health. That is annoying indeed, though I suppose it's offset a bit with their BW being able to get cc'd.
•Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
This is GOOD. No more Killing Spree for hunter pets when they isolate us.
•Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.
This is even better. We can snare/stun/gouge BW'd Stampede. Not to mention if you play with an AoE fear class, this definitely helps subdue that insane damage
•A new Major Glyph has been added: Glyph of Aimed Shot. This glyph allows Aimed Shot to be used while moving.
This could potentially suck.
Mage (Forums / Skills / Talent Calculator)
•Ring of Frost now has a 45 second cooldown, up from 30 seconds, and can no longer affect more than 10 targets.
This is good. Those 15 extra seconds will mean the difference when we're a few seconds short of Cloak of Shadows, Trinket, Vanish, Shadowstep, etc. I know that previous to this I would be in that 15 second range to get a cooldown back when I'd get ringed and ...well, that's all she wrote.
•The duration of Deep Freeze has been reduced to 4 seconds.
This is also a benefit for us... their stun durations are shortened (along with an increased cooldown to Ring of Frost) and now mages are not quite as strong with crowd control as they have been, though good mages will always be the CC masters.
•Frost Bomb will now detonate after 6 seconds, up from 5 seconds). Detonation speed is still affected by haste.
Paired with the above changes, this helps. Frost Bomb takes longer to go off while Deep Freeze wears out faster. They will have to actually time their shatter combos now instead of having it pretty much guaranteed with frost bomb-deep freeze instantly. This will tone down their burst and in the end, that's always a benefit for us.
•The damage absorbed by Ice Barrier has been reduced by 25%.
Yet another benefit for us. The faster barrier breaks, the faster we can start to damage the mage. With our wounding poison damage bonus, and the toned down stun durations (we all know seconds matter in PvP) this is a benefit for us. It won't seem like we're just poking at a bubble for what seems like an eternity before starting to see damage numbers.
Monk (Forums / Skills / Talent Calculator)
I don't have much to say about their changes because, quite honestly, I barely ever see Monks in PvP... and when I do I simply have no freakin idea what they're donig, heh.
Priest (Forums / Skills / Talent Calculator)
•Psyfiend Psychic Terror cast time has been increased to 2 seconds, up from 1.5 seconds.
•The Psyfiend health has been reduced to 10% of the controlling Priest's health, down from 30%.
I personaly like these two changes. I hate that Psyfiend. I hate it with all that I have to hate.
Rogue (Forums / Skills / Talent Calculator)
•The energy cost of Kick has been reduced to 10 (was 15).
Minutely addresses energy starving issues. It's tiny, but it does help.
•Seal Fate will now only be activated by melee combo point generating abilities.
Straight nerf to Shuriken. Sucks, but it's not terrible. It's still a good option for CombatPvP rogues to set up a redirect 8 second kidney shot
•Shuriken Toss now deals double damage when used against targets further than 10 yards away.
Don't underestimate Shuriken Toss. This is actually really nice.
•The cooldown of Blind has been reduced to 90 seconds, down from 3 minutes.
Big PvP buff. I think we all agree on this one. Blind back up before trinkets are back up. That's big.
•The energy cost of the Burst of Speed talent has been reduced to 50 energy, down from 60 energy.
Meh. Maybe as Haste escalates as we upgrade our gear, this will eventually mean something. But I doubt it
•Wound Poison now deals 33% more damage.
Our go-to poison gets a nice damage buff. Assassination Rogues benefit the most out of this, though all rogues can appreciate it when paired with some of the other class changes.
Warlock (Forums / Skills / Talent Calculator)
•Rain of Fire no longer causes a stun after hitting a target three times.
This is good. Less stuns by other classes always makes us look better.
•Rain of Fire damage over time will now hit every 1 second, down from 2 seconds. The damage animation for the damage over time effect will no longer always display.
This one sucks. AoE spam is annoying and I believe Blizzard will make some changes to stealth in the future to help us out a bit with this.
•Removed the ranged Melee attack from Demonology Warlocks in Metamorphosis form, and increased the damage of Doom by 25% to compensate.
This is nice. We all hate that spam.
Warrior (Forums / Skills / Talent Calculator)
•Avatar no longer grants immunity to movement impairing effects, and instead now instantly breaks movement impairing effects. This ability also no longer generates addiitonal Rage while active. Its duration has increased to 24 seconds (was 20 seconds).
Big buff for us (and all classes really). Huge, actually. A warrior breaks out of a CC with Avatar, fine... we can hold them down still. Over and over and over, warriors just pop Avatar as soon as a rogue opens on them and they are basically free to attack whoever they want, completely ignoring us for the duration. No longer. Pop avatar out of a snare or stun and they will be vulnerable to our CC. The rage change helps as well as they can't just keep spamming damage.
•The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds.
Their fear and our blind on the same CD? Perfect. When overlapped with their nerfed Avatar, this can and will go a long way in keeping us in the fight.
•The Silence provided by Glyph of Gag Order is no longer effective against players.
Big inderect buff here as well. Warriors no longer have blanket silence, on top of CC immunity while getting free rage... It makes us that much better as a PvP teammate with our garrote/kick/90 second blind/stuns to deal with casters.
So there you have it. The silver lining in a patch that so many of you are tossing aside as a worthless patch.
There are quite a few good things to look forward to... and I for one am excited to be more effective in PvP.