11/30/2012 12:26 PMThe more I try to work through it, the more I'm beginning to sympathize with the Devs about how hard it was to actually design this tree because of the mechanics regarding the rogue class.
Posted by Sephara
There are lots of great tier ideas out there, many were given in the few months after the initial and revised Rogue trees were released. The problem isn't ideas, the problem is that we're at the beginning of an expansion and Blizzard is unlikely to make major changes. When I make suggestions, knowing that they're unlikely to be well considered, I try to keep that in mind. I try to think "how could Rogues be made better while making as few changes as possible?"
Then I go out and make huge lists. Hey, I'm only human!
Anyway, I usually break it down into two parts. First of all, there are only two talents who's position
bother me enough to suggest a change.
- Forum going Rogues (the only ones providing feedback) pretty much universally despise Prep alongside Step/BoS. Blizzard devs seem to have put in earplugs, covered them with noise canceling headphones, then jacked up the music. It's not helping. Prep needs to go, one way or the other (baseline or remove/rebalance).
- Prey on the Weak is a PvP talent. It doesn't belong on the tree. Bosses can't be stunned and trash dies too quick for +10% damage to be worth 5cp. It isn't even useful for soloing/questing. Meanwhile, Deadly Brew is on the PvP set 4pc. It's completely unavailable for raiders, solo-ers/quest-ers, and even leveling Rogues, all of whom would find it useful. Prey and Brew need to swap places.
The second thing I concentrate on are choice between talents/glyphs/abilities.
- Deadly Throw isn't worthwhile. Why not? Because it's so exceedingly rare to have 5cp at range during a 2 second cast (in either PvP or PvE) that no one is practiced enough to use it even when it does happen. It just isn't practical. It doesn't even give the full 8s snare duration.
- Glyph of Debilitation sounds nice, but it doesn't give the full snare duration either. Moreover, Rogues have a lot more to do than just spam Evis/Envenom.
So imagine for a second is Prey and Brew swapped places, Deadly Throw interrupted (but didn't give a 5s lockout) on 1cp and gave a full 8s snare, and Debilitation included Rupture and also gave a full 8s snare.
You couldn't run Brew with Paralytic or Dirty Tricks ... but you could run Crippling with Dirty Tricks, or run DT/Debilitation with either. That's four distinctly different styles of play, all of which could be competitive, and we haven't even discussed to the other tiers yet.
It doesn't take a lot of huge changes, but small changes could really broaden the Rogue game experience without negatively affecting PvP or PvE balance.