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"Cool... I Just got Ashes of Al'ar?"
"Wow dude nice!...So.. thats it? Mount and an achieve?"
"Wow... what a crappy mount."
Personally.. I cant wait for my turn. But the rewards mean differently to the MILLIONS of different players. So the above conversation is probably something you have when you run TK an ungodly amount of times for a mount and such.
This is a relevant question. We want the feature to be cool, flavorful, and prestigious on its own merits. As soon as we start tying awesome rewards to it, all the threads misusing phrases like "forced content" and "shoved down our throats" would start popping up for Brawler's Guild.
There are so many elements of gameplay that unlock pathways to flavor, prestige, and power rewards, to the extent that they're often viewed as mandatory by the experienced player who needs every edge or bit of bragging rights.
If you think it's laughable, there would really be no hard feelings on our end if you decided it wasn't worth the time or effort to get in or participate in the guild. It's a niche feature that likely only a small percentage of the playerbase will ever take part in, or come back to regularly to reach higher ranks and much harder fights. Given common player perception about endgame progression and reward structures, I think we could use more minor, niche features like Brawler's Guild and Pet Battles in the game.
This, a thousand times this. I agree 100%. It would just turn into one more 'omg why am I forced to do this to raid' QQ-fest.
I'm glad Brawler's Guild is just a fun/flavor thing, the game needs more of those. The things I enjoy most in WoW are usually the ones that do nothing to increase my 'player power'. Transmog runs, taming elusive rares, etc etc.
Edited by Jaecelynn on 11/29/2012 1:38 PM PST
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