Ummm the disparity was caused by the disparity.
Edit: The disparity I was refering to was the initial difference between the two abilities before PvP Power.
PvP Power then increased the disparity in actual terms, but not realitive terms. Actual damage kills people, relative damage increases is a subject I'll be thinking about in the graveyard because I died to actual damage.
Is the insane difference between the dot and the burst caused by the % increase, or the fact that the numbers are way off in the first place?
As I just said, the gap is indeed big between the 2 abilities. But to answer this question more succinctly, both are true, when looking at actual, not relative damage.
Again actual damage, my friend, is the important factor. If games were decided by who did the most damage in a given time frame, PvP Power would show no bias, you could say actual damage of burst classes isn't important and DoT classes aren't disadvantaged, because, in relative terms the damage increase from PvP Power benefits both strategies equally.
However games are decided by players reaching 0 HP, in which case PvP Power favours burst classes as the actual damage increases have an exponential relationship the higher damage thos abilities do. Making it easier for burst classes to force their opponents to 0 HP, which signifies a loss.
You appear to be arguing that because PvP Power is a x% increase in damage from all sources, in relative terms all abilities are treated evenly. Can't you see how this is flawed?