12/17/2012 08:13 PMPosted by PeratrynI will look at this tomorrow morning, but let me make sure I understand correctly. You just want unrounded min/max numbers exposed, and then for us to use those values when calculating dps correct? (I'm not going to remove DPS from the api, but making it more correct is fine).
Yes, exactly. If the Min/Max can be exposed as floating-point/decimal, that would be perfect! The DPS is fine (it's just currently derived from the two integers, rather than from item level, making it also incorrect.)
Thank you for the quick reply!