The Blood Hunt is a trial and competition designed to test one's abilities as a warden. It tests one's logical thinking, cunning and tenacity during the hunt for the guilty. The hunt is a festival as well as a practical test of one's skills, wherein those who don't participate are able to attend other events going on alongside the hunts.
Due to pressure from the Temple, Warden Melyria Starstrike has opened the trial to all races of the Alliance. All who participate will strike out into Azeroth in a quest to bring down the enemies of Darnassus.
The winner of the competition will receive the honorary title “Sin'Mush'a” or “Blood Hunter” and a specially forged blade to commemorate their skills. Those who succeed in this trial will have the Moonblade's respect, grudging or otherwise.
The Blood Hunt is an elimination based competition and scavenger hunt. Every player will be assigned a slip of paper detailing the target, information on their crimes, information on their behavior and personality and other details that may help track them down. There will be two of each slip, meaning that every participant will be racing against another, randomly chosen participant for the objective. The winner progresses to the next tier and to a harder target. Eventually, the event will culminate in a final race for a target between the best competitors.
Should the allotted time for each tier be reached and no winner for each target hasn't been decided, the unclaimed targets will log off, their hunters will be recalled to Darnassus and a new, short skill challenge will be issued to decide the winner.
It should be noted that each target can be highly varied in both difficulty and type. Targets will be using MRP profiles different from their own, so their names can't be /who'd from the information on the slip of paper. Furthermore, targets may be under other effects that make them difficult to identity. Horde targets may not flag up until their hunter approaches, potion of illusion may be in effect to change their baseline race, the target may be found within a structure or stealthed until their hunter enters the area.
In many cases, roleplay may be needed to complete the objective. Player characters assigned to each target may be found or referenced in the slips of information, ranging from snitches, witnesses and gossips. Roleplaying with these individuals may waste time but could produce highly valuable clues as to the target's location or motives. Even targets may require a degree of roleplay to take down, ranging from giving chase to a teleporting mage or using your smooth words to coax a high profile target into a secluded area to shackle them without public notice.