Temporal Shield has the cool feature of basically nullifying any and all damage for 4 seconds, similar to Mistweaver's when stunlocked. Except, we don't have to be stunlocked. And our spell has a 25 second cooldown versus their passive which has a 10 second cooldown. I have tried using Temporal Shield before in Arena matches where we'd be facing Rogues and, every time they opened up on me, they were able to shave off 20% of my health before the Temporal Shield buff kicked in after spamming the button. Then, I'd move away after Garrote ran out, Nova the Rogue, and be ready to react to their cloak. Waiting for 4 seconds of their burst to heal back over 6 seconds feels like forever, but it's the only heal we've got so I'll try not to complain...
What are the restrictions of this? The 6 second heal doesn't seem fast enough to not get you killed (since you don't have Ice Barrier to prevent further damage) and the 25 second CD seems just too long to prevent burst twice (since you don't have Blazing Speed to help build distance).
And if you use Incanter's Ward at the same time as Temporal, does that essentially waste part of your Temporal?
Also, can you die during your 4 seconds of Temporal Shield? Is our only option to deal with Warrior + DK burst to just use Ice Block and save the shield for... Well, I don't know what do. I've never beat a Warrior + DK comp before.
Blazing Speed suffers the same 25 second cooldown of Temporal Shield, but seems like it'd work better since you can avoid damage instead of eating it and hoping you heal up faster than they can react. Plus, it helps build distance which is key when dealing with melee players. I have no tried it more than just quick testing, though. The idea of not having any damage mitigation is a bit scary with the amount of CC that melee characters have, now. Double death grip, double charge... But I digress.
What are the restrictions of this? 25 seconds seems like a long time to wait for movement (Blink is a 15 second cooldown, so you'll be able to Blink almost twice as often) and it seems absolutely useless against ranged classes since the only way for them to be unable to attack you is for you to be unable to attack them. It doesn't prevent damage at all, meaning that no matter how fast I'm running, a Chaos Bolt can catch me. With this talent, is our only damage mitigation our Ice Block (or Incanter's Ward, which aborbs maybe one white attack)?
And how far away can you get in the 1.5 seconds that Blazing Speed lasts? Can you be stunned during that time? Slowed? When it says it "suppresses movement slowing effects", does that mean that the effects persist, they just don't apply for 1.5 seconds? And does it suppress movement preventing effects (stuns) or only slowing?
And it says it can be casted while casting something. If you are casting any spell that you cannot move while casting, will this waste the Blazing Speed if you don't interrupt your cast to move?