ICC 10 Normal Sindragosa gauntlet despawning
Some other people suggest the los may be issue, and other things... decided to slow roll it solo with my Monk Heals. Went around the room 'tagging' every BIG Spider, and really painfully slowed rolled each of the three waves of adds.
Was successful first try (may just been lucky RNG, as I can't repeat test/strategy till next week), but thought I would post that a really slow roll of the trash waves, with constant touch to the big guys worked for me. My limited attempts indicate to me that killing too fast will reset the event.
Once completed, its done for the week, and the teleporter and elevator to Sindragosa are up.
Another post I read stated occasionally the elevator (it is right before the Dream walker fight) unlocks without the spider trash room completed. If so you can skip the spider trash and go to Sindragosa directly. Only minor downside is the Teleporter to Sindragosa will not activate and if you should wipe, its a longer runback.
These are a collection of things from other posts and sites, thanks to those who posted on this topic.
Best of luck
Found out the best solution was Amalae's the mobs had to be hit as soon as possible to make sure they didn't despawn.
You simply have to make sure all the major trash ( meaning the valkyries and larger spider undeads) are all in the pull before the first few major trash go down.
This is not an issue on the valks as they all run to the middle of the room but the spiders only run in to about a 10 yard distance from the center.
At the level and gear strength that we are right now you will need to run around AOE and pull all of the mobs.
To me it appears as if "the gauntlet" assumes when all the adds do not get in to combat and a couple are killed the end of combat is triggered and the gauntlet thinks the group has wiped as all the adds are not dead.
This is however just a theory.
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