Does anyone else think it would be a good idea to streamline Wild Mushroom so that it requires only one cast? It could do triple the damage and triple the healing per detonation, but NOT stack. Similar to the Warlock's rain of fire. You can place a bunch but all this increases is the area.
I thought this might help because I was Druid healing on the PTRs and although it didn't take a lot of time to place the mushrooms per se, it was unsettling to take my eyes away from the unit frames for three clicks. Besides, people may move while I'm casting them and before I get to three. I also feel the same way when I'm DPSing and praying that the mobs hold still for a second.
Does anyone else feel this might help?