QoL Change for Wild Mushroom

85 Troll Druid
9850
[I also posted this in the Druid forums to hear their ideas]

Does anyone else think it would be a good idea to streamline Wild Mushroom so that it requires only one cast? It could do triple the damage and triple the healing per detonation, but NOT stack. Similar to the Warlock's rain of fire. You can place a bunch but all this increases is the area.

I thought this might help because I was Druid healing on the PTRs and although it didn't take a lot of time to place the mushrooms per se, it was unsettling to take my eyes away from the unit frames for three clicks. Besides, people may move while I'm casting them and before I get to three. I also feel the same way when I'm DPSing and praying that the mobs hold still for a second.

Does anyone else feel this might help?
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85 Troll Druid
9850
Bump
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90 Troll Druid
19150
what 4 GCs for sh it AoE damage and heals? sounds about right for druids. I also like how I am on a hill and I cant place my !@#$ty shrooms 10 yards away below me. Again seems about right for druids.
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