Huntah, sorry but you are wrong.
Using mushrooms is a loss of 3 sec of casting.
You can do anything more useful then expending this 3 seconds on planting mushrooms.
In Feng P2 and P3 you will have low downtime.
In imperial Vizir it will only hit 4 targets, making it weak.
In blade Lord, its the worst thing ever, since the fight is all about movement, and you are never sure where you will be able to stack with precision, and there is always things more useful to do with your GCD's in this fight.
On Elegon, you need to stack alot of rangeds to have 6 guys there in a 10-man, and there is more useful things to do with your GCD's like pre-hotting, or healing tanks, or healing circuit targets...
The fact is, it SUCKS in 10-man because it needs 6+ targets to make it that mana efficient, and it sucks on 25-man because its diminishing returns makes the heal too weak when hitting more them 10 targets.
1- Yes you are right about they being mana efficient if you can hit 6+ targets.
2- This is too situation, needs static stacked fights, and even then it needs 3 gcds for mediocre healing, so you are better pre-hotting. Even if you do have downtime, and that is a rare thing, mushrooms have a max time up so you cant plant them and wait too long to bloom. There is more useful things to do in downtime, like focus potion, then setting mushrooms.
3- No it doesn't help against burst damage. It heals for the same as a nourish if its not healing more them 6 targets, pass that its even less.
The amount healed is so pathetic that it will not help saving anyone life, and are not enough to reduce the number of healing spells needed to top everyone up again.
In the end you will bloom it, and still need the same number of spells to top the raid, making your bloom just a overheal. Doesnt matter if its you or other healers at the raid, WM:B is bound to be just overhealing because its value is so low that its not enough to help complete the heal necessary to top people hp.
It needs MAJOR change to be useful.
Make it cost x4, make each mushroom not stack with each other so that more them 1 mushroom at the same area don't work, increase the healing by 5 times, and make the GCD back to 1.5sec.
This would make it heal for 1.66 times what it heals right now, and only one placement of 1.5sec would be necessary to set the skill. But if you want to invest more GCD's you can place then in other places to heal 2 areas at the same time.
With this we would make the skill non-rotational since the mana efficiency would be bad, but would make it useful against burst aoe damage. And being the only aoe heal that can heal two or three spots at the same time, it would fit our niche of good spreaded fight healers well.
But since GC said we are fine... i lost my hope that it will get any deserved change.
Edited by Sàtàn on 12/2/2012 3:30 AM PST