Glyph of Icebound Fortitude-(still usable while stunned) now provides 50% damage reduction but no longer provides temporary immunity to stun
if you want to give dk more utility, please tone down the damage a bit.
icbf is now a part of dk mobility, i understand that change would increase survivability if you glyphed it but then youd lose mobility and youd be back to square one asking for mobility like the op is asking for in this thread. You say ''if you want to give dk more utility, please tone down the damage a bit'' -this is where the problems arise. If you tone down damage in exchange for more pvp utility or even mobility then where does that leave the pve'rs cause im pretty sure dks arent doing to well in pve right now, so if you nerfed their dmg youd have a sh** storm of pve complaints.
Another thing to think about is the utility, do you honestly think this game needs more cc in it? every class and spec has at least 2 different forms of crowd control, AT LEAST. If you take all this into consideration you come to realize dks are in a bad spot, a very bad spot. Actually i just now had an idea which could solve survivability problems against melee and also give the class more utility without giving it more cc or dmg or even nerfing its damage.
deathcoil useable to heal the dk and his teammates at all times, like a wog, balance out the healing so its not retarted over the top, it would have to heal for about 30-35k for the amount of runic power it costs(maybe?), if a melee is sitting on a dk then hes gaining runic power and using it to deathcoil himself there ya go. Or you could just make deathcoil a heal on the dk and his pets only, but make lichborne a buff you can apply to yourself or teammates and you could only heal teammates if you put lichborne on them. lichborne would then be a fear break for self only (or teammates) and a healing utility cooldown on teammates.