Reqy, thanks for posting. Its good to see someone else trying out the !@#$ tier classes, and doing well with them. Most of my post agrees with what you're saying, and when I say Dk's need CC, I'm not saying we need polymorph or something along those lines. Personally I'd like to see a CC that would excel in terms of peeling/defensive play, more than an offensive cc to get a kill.
Hemalador, I agree with a defensive ability like die by the sword. My personal thought would to have anti magic shell, in addition to 75% damage reduction from magic, 40% or some reduction from physical. I think this would work nicely, especially against physical/magic teams like RLS/WLS/WMP (you get the picture). This would change the way we use AMS, and would really make us think about when we want to blow that cooldown against a team that has high burst in both physical and magic. Thinking cloak of shadows glyph (if thats still in the game).
I do agree that we should not have death rune required spells. Dk already has four separately recharging resources (blood runes [unless you're frost] frost runes unholy runes, and runic power), while other classes generally only have one or two resources to manage. Micromanaging this resource system to get the most damage out of it without leaving runes on cooldown (wasting resources) is already complicated enough in pvp without the addition of the death rune resource. Death runes are supposed to make life easier for us. Unfortunately for unholy, they just make things much, much more complicated.
Xiun, I actually think that for the most part, Dk's are in a good spot. There is too much instant CC running around in this game right now, but unfortunately its a lot more unrealistic to hope that blizzard will remove instant CC and put CC reduction passives back in (stun/silence resist/duration shortened like the old Unbreakable Will talent that Disc had), than it is to put Dks on that same tier as the other classes. However, Dk does still feel very outdated, and would need changes regardless of the nerfing of warriors/mages/warlocks.
Prep, I agree with what you're saying, but unholy is it's own infected can of worms right now. I would have to do a completely seperate post to begin to address the problems with unholy. Maybe I'll do that in the future. Right now I'm just looking at the dps portion of the class overall in regards to pvp.
Icebound Fortitude doesn't need to be 50% reduction, but 20% is rather pathetic. Take a look at defensive stance. 25% damage reduction at the minor cost of some rage lost on auto attacks. On my warrior, I'm in D stance 99% of the time during 3's matches and hardly see the rage loss from it.
Personally I'm not a fan of the ret healing/self healing style, or the older death strike spam style. While effective, its just stupid and not fun. The current warrior set up is the most fun, where you have some minor healing when low health, and lots of kiting and damage reduction utilities to keep yourself alive. This play style rewards using your brain, while the death strike model just makes any old person mindlessly spam death strike while low.
Thanks for posting Venvicta. Always a pleasure to see other Glad Dks sticking it out with this class. Initially, I was really excited for soul reaper. It turned out to be a bit of a let down, even in Pve its damage is underwhelming. Doesn't hit as hard as obliterate, though it does cost half the rune. Ability needs a rework. The haste part is cool though. Should not be dispel-able. As far as Death's Advance goes, I think if this ability went baseline with chillblains in its current state, and with the addition of a CC/better strang/hungering/remoseless whatever, yeah it could be a bit much. I'm leaning more toward the Cataclysm version (or maybe a bit higher % of the passive currently). Maybe not slowed beyond 80%? 75%? No active.
Anurakis, one word. Offhealing.
Anapolis, we don't need 100% uptime. Some uptime would be appreciated, without having to have every freedom ever from the paladin. Oh yeah, it would be nice to not have to play with a paladin for once. This goes back to the mobility issue.
Turbo, this isn't a thread about warriors being too powerful. For the most part, I like where warriors are. Gag order should just be removed from pummel, and maybe jump heroic throw cooldown up to a 45 second or 1 min. I play a warrior too. The class is fun, interesting, up to date, viable, and has increasingly heavy returns for skilled players. This is about the changes Dks need to be
b) fun and interesting
c) not outdated
One of my friends had a interesting idea. Reworking death's advance to make it a passive that fits in with Pillar of frost. Though, this doesn't help unholy, but that could be interesting. What do you think?
Edited by Shendelzare on 11/25/2012 4:01 PM PST