don't fix what's not broken.
Can you revert the Will nerf you guys put in?
Over 11 minutes our tanks managed 7 strikes instead of nearly 20 or so in previous weeks. Plus our melee not getting any as opposed to 3-4 each.
The delay is caused by them running towards the tank between strikes; so after a move goes off, the tank should step into the boss. This cuts down the delay and should prevent missing out on stacks.
I assume it's unintended or a side-effect of trying to fix the rare phantom swings they would do.
Well if guilds are getting first kills on it then it must not be THAT bad, probably just have to adjust to the change it sounds like =(
who knows if it's intentional or not at this point lol
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