Why we need to see LFR boss status

90 Blood Elf Death Knight
9285
Very rarely does an issue come up for me that I feel strongly enough about to make a post. That being said, I completely disagree with removing the line that shows the raid completion (number of bosses down) when your LFR instance pops. I'm not here to make threats of cancelling my sub, or throw a tantrum or anything, but I'd like to bring about some rational points concerning this change.

First off, why was this change implemented? If it was to stop people from "shopping around for a fresh raid", then you've done that, but you've ALSO caused a real disservice to the people who were already forced to join a previous raid in progress and are now needing the first and/or second boss of the instance to complete their loot rolls for the week.

As it stands now after the patch, we aren't shown the completion status of a raid until we're ported inside and have to figure it out on our own. If we find that we've already downed all the remaining bosses in our previous raid, we're forced to either port out and get a 30 minute deserter debuff, or else kill the bosses again without having ANY benefit for doing so (no loot, no experience).

On my server, when I join a LFR as DPS, the queue ranges between 15-30 minutes, with the average being around 20 minutes, and I'm fine with that. Let's say I queue for the first time and get into a raid after a 20 minute wait, only to find out it's a 1/3 completion, meaning the first boss has been killed. I need to kill all the bosses for possible drops I need anyway, so I don't mind starting with boss #2. I accept the port.

I get through the raid, kill those two bosses, and then requeue again so I can (hopefully) get a raid that's 0/3 and I can complete the first boss. My second raid pops and I port in, only to find it's also a 1/3. Since there's absolutely no benefit to me staying in that raid and spending the next 30-60 minutes killing two bosses I already killed, I would logically port out and requeue. But wait! I can't because I have 30 minute deserter debuff! So now I have to wait 30 minutes before even having the OPPORTUNITY to requeue, then wait another 20 minutes for the instance to pop.

By removing this feature that shows us the completion, you are basically forcing people into a time sink in that they either stick around to kill bosses they've already done (which is pointless) or else punish them with a 30 minute debuff. Either way, you're wasting people's playtime, when many of us have limited time to play as it is. Being an "OMGCASUAL" I have a couple hours in the evening to play, so naturally I'd like to make the best of that time and not spend it being "punished" with debuffs and unnecessary waiting around. I don't expect to get into a raid after 5 minutes, nor do I expect it to always be a 0/3 raid, but neither do I deserve to spend roughly an hour each attempt "gambling" that an appropriate instance pops for me. This can easily result in 2-3 hours to complete an instance that shouldn't take more than an hour.

Had I seen the second raid pop as 1/3, I simply would not have joined it. Not only would this have saved me time by allowing me to requeue, it also would have freed up the spot for someone who maybe hadn't killed ANY bosses yet, or didn't need whatever #1 dropped, and didn't mind joining a raid in progress (like I did the first time).

There are a few options that would make the entire LFR experience fair for everyone:

1) Go back to showing us the completion status so we can decide for ourselves whether or not to join. If we decline, that just opens a spot for another player who may not mind an in-progress raid, and we can requeue without wasting the raid's (and our own) time.

2) Don't show us the completion status, but don't give us the deserter debuff if we leave after seeing that we've already completed the remaining bosses. Let us leave and requeue, then give the spot to the next person in the queue.

3) Give people a checkbox that allows them to queue for ONLY fresh instances and/or for instances in progress. This way when an instance pops, you'll know it's one that you can actually benefit from, depending on what you've already done for the week. This does NOT mean that people will only queue for fresh instances all the time, because I think many people don't mind what ORDER they kill the bosses in, as long as they only have to kill each one once.

TL;DR version - please reconsider showing the number of bosses downed, or else eliminate the deserter debuff.
12 Pandaren Monk
13460
it was removed because too many people were just shopping around looking for fresh raid and not entering 2/6

By removing this and making player come in anyway, the player now has a choice of helping finish the existing raid before getting a new one that is 0/6 or make them eat deserter for a while.

Sorry but the majority has spoken, too many are skipping 2/6 and making people wait on the last boss too long.
90 Draenei Shaman
11635
Download the addon "RaidFinderFix", it returns the old queue popup that does show the number of bosses killed.

Used it today to get my 0/3 run.
Edited by Niialuna on 11/28/2012 3:48 PM PST
100 Gnome Warlock
15915
The rumor is that it is a bug, since some can still see how many bosses are down. But also if you go to Wowinsider.com there is info on a addon that will tell you how many LFR bosses are down......
100 Orc Hunter
9125
Only a limited amount of "instances" can be created at any one time.

This is why "in progress" instances are given priority via the queues.

Players who were "fishing" for fresh "instances" were causing a bottleneck because all "instances" were at cap with "in progress instances" and players were declining to join them and re-queuing instantly, leaving the "in progress instances" at cap and new "fresh instances" could not be created, yet the queues were still full of players not willing to help alleviate the bottleneck.

Now there is no more "fishing" and if you don't want to help, you can just leave and stay out of the queues for a while so the queues can instead be populated with players who are willing to help clear up the bottlenecks.
90 Pandaren Monk
12965
Edit: supposedly this has been fixed, though I still see near-constant complaints, so...
Edited by Shyala on 11/28/2012 8:13 PM PST
55 Night Elf Death Knight
0
As far as I can tell it happens with 5man LFD too.

Remember all those complaint threads about people leaving after the first boss?
12 Pandaren Monk
13460
Heh and someone finds a loophole already. I wouldn't be surprised if Blizzard patches that soon and makes the LFR the same as random BG, no addon can get the data on what's about to come.
If this was changed just because people took a week to learn LFR Garalon and it was always stuck at 2/6 then that's dumb because everyone knows the fight now.
90 Gnome Warlock
8810
I keep seeing these threads where people claim they complete a 2/3 raid and get another 2/3 one, but I've never seen it work that way before.
100 Human Paladin
aus
19355
It would be nice if, after you've killed boss 2 and 3 to be able to queue to only be put in a 0/3 so that you could at least get to kill that first boss. It would likely be too annoying to implement, though.


They read your post and time traveled back a year to do it.

http://us.battle.net/wow/en/blog/4023884
Edited by Mate on 11/28/2012 4:00 PM PST
90 Pandaren Priest
11780
Wait what? They hide the number of bosses now so that we cant avoid a 2/6? Thats such BS
92 Pandaren Priest
18400
I used to queue for heroics on my tank and drop queue until I got a group that was already in progress.

so this is why they changed it
85 Tauren Druid
9380
I have NEVER gotten another partially completed LFR run after having completed a half-run before.

For example, I often will get a 1/6 or 2/6 complete on my first try. I accept it and complete the run... then re-queue to get the first bosses. I have ALWAYS gotten a 0/6 on the second try.

I can't imagine my experience is unique only to me.
90 Pandaren Priest
11195
Blizzard will realize their !@#$ up among many others
88 Pandaren Warrior
4485
they took it out because r*****s couldn't finish Garalon.
90 Pandaren Priest
11780
I have NEVER gotten another partially completed LFR run after having completed a half-run before.

For example, I often will get a 1/6 or 2/6 complete on my first try. I accept it and complete the run... then re-queue to get the first bosses. I have ALWAYS gotten a 0/6 on the second try.

I can't imagine my experience is unique only to me.


Thats what everyone will have to do, you will finish an old run, then queue to get the first boss, then when its killed you will most likely leave (unless you want the vp) which creates ANOTHER 1/6 queue for someone else

And the cycle continues...
100 Night Elf Hunter
11245
I don't get it. Everyone's not happy about more sitting in queue time? Cmon it's fun! You queue up get a 2/6 finish it. Queue up again, get the bosses you need (no loot for doing the remaining bosses you already did or you can leave and take the 30 min debuff). Queue up for the next raid get a 1/6 finish it, queue back up get the boss you missed. Then do all that three more times. Hmmm why do I not like the sound of that?
86 Blood Elf Death Knight
7090
I personally don't see wht the big deal is. If a raid is in progress...finish the damn thing then queue up again for the bosses you missed. You still get the points at the end of the day, fresh or not so fresh.

Non-issue people, honestly. Can't we go back to !@#$%ing about warlocks being OP or something?
90 Blood Elf Death Knight
9285
I personally don't see wht the big deal is. If a raid is in progress...finish the damn thing then queue up again for the bosses you missed. You still get the points at the end of the day, fresh or not so fresh.

The deal is that if you first get into a raid that's 1/3, you complete bosses #2 and #3 then requeue, no problem. Suppose you get another 1/3 on the next queue. You spend the next hour to get through 2 bosses that you've already done (maybe longer if there's !@#$% in the raid who keep wiping), before you can queue up again for the chance at getting the first boss you missed? Either that or take a 30 minute debuff before we can requeue, just so we don't have to do the same content again? Either way, it's about an hour between "tries". I'm sorry, but I don't have infinite playtime to keep doing that cycle over and over again.
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