Topic
And Mistweavers get the kick (Part 2!)
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Edited by Daerien on 12/3/12 1:41 PM (PST)
Since the previous thread hit 500 posts and have had requests to do this, I'm making a new thread to continue the discussion about the 5.1 changes, whether they were warranted, how they could have been done better, how to adapt to them and hold our own in the 5.1 world, and pretty much anything else.
So to start us off, here's a compiled list of the changes so far (including hotfixes, but only including mechanical changes that actually affect raids): General
Mistweaver
Brewmaster
Windwalker
Also, here's the original thread for reference: http://us.battle.net/wow/en/forum/topic/7004403582?page=1 |
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first! bwuahahahahahah
But yah, lets start the QQ: |
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Edited by Xinxou on 12/3/12 2:25 PM (PST)
Last post in part 1...
Posted by Mist Now that is something,..... even Mist does not think this is good. That means things have to be bad. I mean, since Mist vigorusly fought the 5.1 QQ, even put a post up to watch he or she streaming. Now even Mist is confused and seems concered about these recent nerfs. Definitely a bad sign. |
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I only played because of fistweaving. I don't like playing the spec anymore. |
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Ya know that was my decision I had to make a few weeks ago play my 90 lock, or roll a monk for the guild.. So I was thinking well that might be good to roll a monk since we got none, then sever nerf bat beating..... It would not be so bad if we were on par with every other healer, but according to Raidbots 10 man Normal, were on a steep decline, today we lost 2nd best healer to priest, I fear by the end of the week we will drop below druids. Shaman and druid are close on the charts If we drop below druids good chance we will drop below shaman as well.
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Nobody saw anything. Twas just a dream.
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But to be completely serious for a moment, there needs to be a very, very serious conversation between players and developers at some point really soon. I'm still collecting my notes but I've got finals all week this week so I can't write anything until next week.
Posts will have to remain small. |
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awww, loaded the page just a few seconds too late to see what I missed.
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You'll see it at a later date.
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Edited by Xinxou on 12/3/12 3:36 PM (PST)
But to be completely serious for a moment, there needs to be a very, very serious conversation between players and developers at some point really soon. I'm still collecting my notes but I've got finals all week this week so I can't write anything until next week. Problem with that is, Devs seem not to want to talk to us anymore, they just want us to do what they want. Kind of reminds me of Greek Mythology. Edit: See were kind of like Prometheus (monks) to the Devs (Zeus). http://www.greekmythology.com/Titans/Prometheus/prometheus.html Zeus punished Prometheus by having him chained to a rock with an eagle tearing at his liver.< (AKA Devs beating Monks with the Nerf bat) |
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Ya, the Devs seem to have gotten it into their head from the DK fiasco that listening to community concerns = OP class, period. Their thought process now seems to be that if the community is complaining about it, it must be balanced, and that if the community isn't complaining about it, it must be OP (at least where new classes are concerned).
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Honestly, I'm really thrown off.
Let me start by saying, I've been healing since Molten Core. I know how to heal well, and have been consistently and reliably on the top of the meters of every single healing class I play within my guild for every expansion. Last expansion, I managed to do consistently more healing on other characters in greens then my guildies in full epics. I'm not saying this to toot my own horn, but to give tried and true evidence that there's something wrong. These are people who pre 5.1, were only doing at most ~15% (that's being generous) of the total healing when we three healed it. 5.1 comes, suddenly they're only 10% behind me; (on a few occasions I've done double the other two healers combined.) I'm not saying that these numbers are fair, but to get that much of a reduction from these changes is really just inappropriate. I don't even think it's so much from an output perspective, though I definitely hurt there; but more because of how chaotic healing on a monk now seems. One of the reasons I always play a healer is while it's really active it's more of a guttural/instinct type playstyle then mash these buttons in this order. 5.1 hits, and my mana isn't even bad, it's just bizarre and erratic. Sometimes, I'll be fine with my mana tea, then I'll suddenly go oom because I needed to cast 1 or 2 single target heals with a few chi abilities mixed in, yet I'll only have one stack of tea but 10% mana left. It's very hard to be a reliable healer when my mana is so erratic. And then, to top it off; they changed the enveloping mists icon. I know have this really bizarre brownish yellow icon in the middle of my soothing green icons. I want the old one back. |
first! bwuahahahahahah Ghostcrawler has specifically stated nothing we say is considered in their thought process unless it is incredibly genius that they realize their original intent was wrong. So no, feedback pointless, qq good for venting. amirite? |
But to be completely serious for a moment, there needs to be a very, very serious conversation between players and developers at some point really soon. I'm still collecting my notes but I've got finals all week this week so I can't write anything until next week. Im honestly willing to forgo a conversation at this point. ACKNOWLEDGE US. Say 'Hi, monks.' Something. Have they ever mentioned monks since MoP came out? |
But to be completely serious for a moment, there needs to be a very, very serious conversation between players and developers at some point really soon. I'm still collecting my notes but I've got finals all week this week so I can't write anything until next week. I think once when they talked about the soothing mist healing reduction, i think i saw some blue post on MMO champion about blizz wanting us to have a "mana neutral" heal |
