12/12/2012 05:39 AMPosted by FînnI support this 100 percent. Too bad GC will dismiss it with some sarcastic reply.
All that we can do is keep supporting good ideas in hopes that they get noticed.
12/12/2012 03:01 PMPosted by TrenkWhat's your opinion on the recent hotfixes?
12/11/2012 11:38 PMPosted by GetsomesmiteI'd say they're well on their way to what you want.
They haven't changed any fundamental mechanics. I didn't make any significant points about balance in the way of numbers. Sure they can make changes to balance out damage/healing but that doesn't really fix the underlying issues. The class designs are still far more boring than they once were and their design philosophy is still flawed. Balance =/= interrest. Rock paper scisors is a great game for balance but its not especially fun.
In fact, I'd say they're going in the exact opposite direction that I would suggest. One example of this is in the pvp power change. This just forces classes to fit their role as damage/healing more than filling their role as priest/druid etc. The pvp power change forces hybrids to play more like pure dps/healing specs. It's now far harder for a disc priest to go offensive and far harder for a shadow priest to help with off healing. This leads to disc just spamming healing like every other boring healer and shadow dealing straight damage like every other boring damage. There's no uniqueness.
We could debate the balance of shadow off heals and other things like that, but as I have already stated this is not about balance, it's about mechanics and interest. If i want to spam straight damage spells why would I roll a shadow priest, the class that has heals? If I wanted to spam heals all day, why would I roll disc, the class that is supposed to "carefully balance the use of their offensive powers when tasked with keeping their party alive" ( http://us.battle.net/wow/en/game/class/priest )?
12/06/2012 07:58 PMPosted by GetsomesmiteHonest question: do games featured in competitive circuits like MLG make money off these tournaments? Or is just a fame thing?
I'm not sure if Blizzard makes direct revenue but it does provide an effective method of advertisement. Starcraft 2 being in mlg is one thing that motivated me to buy the game. I was interested in a competitive game. I'm sure that WoW being in MLG would be nothing but beneficial to Blizzard.
12/12/2012 09:04 PMPosted by DethzThis, if they put time and effort into WoW like they did with SC2, they'd have stacks on stacks
12/13/2012 11:22 AMPosted by HealubaddiesNext, the whole participation issue. It is so hard to freakin participate in WoW pvp. So difficult. Its funny a game like League of Legends is widely recognized as a very competitive game, one of the best out there, and I would estimate 90% of the playerbase never gets to play a real 5v5 with a team, ever. Most of it is solo que. It is so easy to jump into League of legends, que up for solo que or with a buddy, and actually FEEL competitive. The game starts off on an even playing field, etc.
12/12/2012 10:43 PMPosted by GetsomesmiteThis, if they put time and effort into WoW like they did with SC2, they'd have stacks on stacks
We need to let them know that this is what the players want. Keep this thread alive, request sticky, post replies, like, tell your mom.
12/13/2012 07:36 AMPosted by SlouchThey will never go back to the old ways. I am pretty sure this game is dying as far as PvP. The PvE nerds will always be here. They're like Trekkies.
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