Highly Rated Post: Competitive Gaming
12/14/2012 02:06 AMPosted by QqoblinHaving to run through so many bgs with bots and afks for gear ruins the experiece and kinda burns me out.
If people didn't have to grind to be competitive we would see a a lot less afkers. What reason is there to afk if gear doesn't matter? Yet another reason that gear should be equalized.
However, a lot of what keeps players playing is progression. So for pvp if they made it easier to get pvp gear i think they would be worried that people would lose interest too quickly.
But keeping the current system is obviously making the game unapproachable to the mainstream. How many people here have friends that wont play solely because of the fact they dont want to wait 2-3 months before they can even start having fun?
I think a possible solution to this problem would be making the pvp gear much easier to get but giving aesthetic's to new progression. For instance arena's played or BG's played. This brings up another problem of having to take time away from whatever the artists are currently working on to start working on new aesthetics for this system. You can be pretty sure the artists are probably already spread thin having to make 11 new pvp and pve sets each update. So you might be able to use unavailable transmog gear or even let people with enough progression transmog into other classes armor etc..
Lots of problems but for every problem there is a viable solution IMO.
12/06/2012 02:22 PMPosted by ElgunazMost of the things you mentioned that 'hurt' PvP are a direct consequence of PvE balance. For example, homogenization, to the extent that it is implemented, actually succeeded in achieving "bring the player not the class" in a raiding environment. Now except for gimmicky fights and world-class progression, class don't really matter. Getting all the raid buffs, achieving token balance, gear niche equidistribution even in a 10 man raid are fairly easy nowadays. Also, you can be sure that even if you don't focus on bringing specific classes that all of your needs will be met in a raid environment. This is at the expense perhaps of 'uniqueness' in PvP but let's be realistic here: if everyone who PvPs seriously ups and leaves the game tomorrow, WoW will still have 10 million+ subscribers.
As you mentioned, the whole 'bring the player, not the class' stemmed from the distribution of buffs /debuffs in raids. But I'm not sure that's the kind of homogenization that pvpers are looking at in a negative light.
For example, it's one thing for warriors, dks, and hunters to provide a battle shout type buff; or druids, rogues, warriors to share a sunder armor type debuff. But it's a whole other issue when something like 30 out of 34 specs have an interrupt/silence. That isn't 3 or 4 classes, or 5 or 6 specs sharing an ability, that's the vast majority.
12/17/2012 12:39 AMPosted by Drclonewait 2-3 months before they can even start having fun
Kind of sad that this is even a topic of discussion. Seems so obvious a problem, it should have been solved long ago.
12/17/2012 11:39 AMPosted by LaniiaFor example, it's one thing for warriors, dks, and hunters to provide a battle shout type buff; or druids, rogues, warriors to share a sunder armor type debuff. But it's a whole other issue when something like 30 out of 34 specs have an interrupt/silence. That isn't 3 or 4 classes, or 5 or 6 specs sharing an ability, that's the vast majority.
This is a pretty good way to put it. There isn't much issue with classes having SOME similar abilities, but when classes are so similar that you can compare apples to apples, there's a problem.
I love the suggestions being made.
I requested sticky.
Thanks for support. If we want to get things done we need to make sure that blizzard can see what we want. Spread around this post so that we can get some attention on it.
Blizzard is honestly the Walmart of gaming. You expect cheap prices, sets the lowest of low standards, and gives zero %^-*s about anyone and everything as long as the $ rolls in. Pretending to care and turning your back falls under the term apathy. You have to step your game up Blizzard, at least be the K-Mart of gaming... You can do it... I think?
I dont know how the game could be fixed without undoing all they have done since cata, and the fact that they dont want to separate PvE from PvP makes it worse for the ones that are in charge of fixing this mess.
Ps: Back to the front page u go.
I also agree with the class homogenization comments and the negative movements the game has taken as far as mechanics go.
Great forum, I sincerely hope it gets attention and more importantly inspires action from developers.
2)It is not interesting watch KFC , or queue into KFC all night.
3)Underrepresented specs are underrepresented for good reasons , they need some love.
Global champion Kollectiv was asked what he thought of WoW's PvP as it is now. He responded saying its the closest to balanced its ever been. That still leaves a lot of room for improvement but it does show Blizz is moving in the right direction.
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