You haven't played a Warrior in MoP, have you? :/
No. My co-tank is a warrior, though, so I have a decent understanding of their defensive options.
12/05/2012 06:27 AMI used to think mobility was the main breaking point between DK and Warrior but now we have Death's Advance, and it is amazing.
Posted by Nastirr
It's decent, but doesn't hold a candle to what Warriors can use. Seriously, they have amazing mobility. Death's Advance makes us last by a smaller margin, but we're still last. It's not necessarily a bad thing, mind - we're better at other things instead.
You mean he's never played a warrior in any expansion since vanilla. Warriors have always been *the* tank with the vast array of !@#$ they can do when things go south. To see them described as not having very many tools is ... astounding.
Uh... what? No, really, what?
When comparing the warrior defensive toolbox
to the DK one, I deem the DK one to be better. That doesn't mean I think DKs are better, merely that we have more specialized buttons to push when things happen that we don't like.
Lastly, did you even play in Cataclysm? I mean, at all? Warriors have an adequate set of defenses now. They're not deficient, but they're not at a "oh, I have a cooldown lets me render that mechanic a non-issue" level. In Cataclysm, Warriors were actually lacking in mandatory CDs, and it caused problems in dragon soul heroic during progression.
The "toolbox" has been an excuse for every warrior nerf and disparity since other classes started to tank.
That said, having all those options, tools, and ways to react handle various situations is one of the reasons I love Warrior tanking so much.
Again: I am not
claiming that warriors have a better or worse "toolbox!" I am claiming that warriors have fewer specialized defensive cooldowns
than death knights, and, as such, death knights take the advantage in that category - much like warriors take the cake in mobility and mob management.
I thought I made it fairly clear that both classes are perfectly capable of handling content this tier, but they both do it in very different ways with different advantages.
there's really no reason at all to say Warriors are lacking on cds.
And yet, compared to what death knights have, you are. Because that's what was asked: Comparing Death Knights and Warriors, give pros and cons for each.
Death Knights have more defensive options and more specialized ones. AMS giving magic attack immunity. Lichborne, if taken, allowing for three or four lay on hands equivalents while active. AMZ, if taken, soaking piles of magic damage to the raid, like that delivered by annihilation on elegon. Purgatory, if taken, allowing the DK to literally walk away from death once every three minutes. Vampiric Blood, which makes ER look like peanuts, and gives Last Stand a run for its money in terms of effectiveness despite being on a third the cooldown. Conversion is amazing when facing lots of incoming pressure, alternatively, death pact puts back a lot of health when you need it.
The warrior defensive selection works. You're not going to fail to progress because your warrior doesn't have a magic immunity CD, just like you're not going to fail to progress because your DK doesn't have heroic leap.
Both of those tools give you an advantage in certain situations, however, and their lack can be an issue. If I was being perfectly fair, I probably should have thrown "not very mobile" on the list of negative things about DKs, but to be honest, I find that AMS is useful - and its lack on my co tank more noticeable - than my inability to charge around the battlefield most of the time.
(Elegon is one fight where both tools get heavy use, if you want an example.)