Brewmaster tanks are quite simply in a very bad place at the moment. I really like their play style but in raids they are simply weaker than other tanks. Below are some things that I feel need to be addressed, and would like to see what the community thinks.
First of all our health is too low.
No it isn't. Compared to what? DKs and Paladins? Yes, but they're heal-tanks and heal-tanks need a larger health pool to... well... heal-tank from. Removing those from the picture what's next?
Firmly in the middle.
Moreover, our health isn't too low.
Yes, I understand that this is supposed this is supposed to because while maintaining shuffle up time we stagger a good bit of physical damage. Stagger only affects physical damage however, and when we are on a boss fight with a decent amount of magic damage we simply give our healers heart attacks.
Most tanks do. However, our magic mitigation is an inherent 25%, which puts monks in a strong place.
I understand that blizzard doesn't want to allow magical damage to be staggered it might make monk tanks OP when in magical based encounters. We need more health to give us a buffer in these situations.
We have that buffer. Learn how to swap trinkets and use Guard effectively.
Either that or some percentage of our stagger needs to affect magic damage. I'm not saying by any means that it needs to be the full amount, but something needs to be done to put us in line with other tanks on this front.
Why? Can Paladins and Warriors block magic damage? Can Druids dodge it? DK's blood shield doesn't stop spells, you know.
Actually, you should ask what makes DKs so capable of dealing with magic--then ask yourself 'If I don't need to shuffle on this fight, what else can I spend my chi on to do something about this?'
You'd be surprised what you can do with a large absorb on a 30second cooldown, Dampen Harm/Diffuse Magic/Chi Wave/Expel Harm/Orbs-a-grabbin
Our AoE threat is insane. Neither of the 2 tanks that I raid with can hold any threat in AoE situations. Granted this doesn't really affect too many boss fights, but trash pulls tend to hurt when you have aggro on everything. Our AoE dps is higher than other tanks atm anyways so toning down the spells that are only in our AoE rotation could potentially solve this. Either that or take some of the threat/damage generated by keg smash and transfer that to blackout kick so that we maintain the same level of threat in single target fights. I don't mind our dps decreasing as I am a tank not a dps. My job is to survive first and foremost.
Be -careful- with Keg Smash, so you -don't- peel off the other tank when sharing adds is paramount.
Lastly, I feel that monk damage mitigation needs to be increased a bit. This might not need to be done if our health is increased, but I would have to see how if and when that would happen. I am not trying to suggest anything crazy here. Maybe a slight increase to the amount of damage staggered would work, either through blackout kick or our natural stagger.
Monks have 25% passive mitigation, 28% passive+shuffle evasion, a short cooldown to add another 30% evasion, and a mechanic that guarantees 44% of all physical damage is smoothde out.
I'm going to be very blunt when I say this: Actual monk mitigation is really. Frikken. Strong. If you want to make an argument, find a tank that you think outdoes monks, and Show. Your. Work.
Complaining about hp when warriors get less is rediculous. Complaining about mitigation when we're actually close to the top on baseline mitigation AND evasion is also not a strong argument.
Numbers, son. Bring numbers.
An increase to our armor through stance of the sturdy ox might work was well. I don't know exactly what percentage increase here would work but it would only mitigate physical damage so as not to make us over powered in magic based encounters.
Why? Is Stagger + the highest evasion in the game + 25% damage reduction not effective enough?
Numbers, you must bring them.
Even a simple fix like not making keg smash and jab able to be parried while in stance of the sturdy ox might work (or have them generate chi even if they miss).
Not gonna happen. Hit and expertise are mitigation stats for tanks because of active mitigation.
Having the ability to reforge/gem for less expertise and more haste/crit would allow for more active mitigation and may do the trick as well. I don't think this needs to be fixed through avoidance however, because I feel like we do will in the avoidance area.
You're damn rights we do well in the avoidance area. But you still haven't shown monk mitigation is a problem. You need to provide data, math, theorycraft... SOMETHING.
I don't want brewmasters to be overpowered by any means but they should at least be in line with our plate wearing tanks.
Dude. On many fights, plate wearing tanks should be brought in line with US.
I really like the feel of brewmaster tanking as it is very unique, and I feel they can be brought in line with other tanks with some minor tweaking of the spec. If nothing is done I feel I am going to have to main change back to one of my other tanks for the sake of my guilds progression and my healers sanity.
Why? It's not actually broken. Show some logs, maybe we can help you grok this beast a little better.
Do any of you guys have any other reasonable suggestions as to how to fix brewmaster tanking?
My only problems with the brewmaster are the relative meh-ness of the Tier 90 talents. I'm a tank, and my level 90 talents involve choosing between AoE threat for trash, a dps cooldown with a taunt for trash, and a movement+healing talent that is good for pulling trash.
'How to deal with trash' is NOT a good theme for level 90.
Other than that... you're asserting numerical inferiority where you haven't shown numerical inferiority. You need actual math if you want to show monks as mathematicly inferior. Post a log from one of your raids, so we can actually see if you're doing it right, or if your problems are not in the class but in the user.