Topic
Explanation Please?
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∙ Base Rune Speed is 10.00s
∙ Goblins Racial is 1.00% Haste. ∙ Naked Goblin Death Knight in Frost Presence (No Bonus Rune Speed): ∙ PaperDoll showing Haste at 1.00% ∙ PaperDoll showing Rune Speed at 10.00s ∙ Shouldn't Rune Speed be at 9.90s? ∙ Naked Goblin Death Knight in Blood Presence (20% Bonus Rune Speed): ∙ PaperDoll showing Haste at 1.00% ∙ PaperDoll showing Rune Speed at 8.33s ∙ Shouldn't Rune Speed be at 7.90s? ∙ Goblin Death Knight in Blood Presence (20% Bonus Rune Speed): ∙ PaperDoll showing Haste at 10.25% ∙ PaperDoll showing Rune Speed at 7.63s ∙ Shoudn't Rune Speed be at 6.975s? I would assume if Haste had Diminishing Returns that this would be figured out before the conversion to the % I am being shown. So either my math is wrong, the game's math is wrong, or there is a Diminishing Returns on the conversion of Haste into Rune Speed. So please let me know: ∙ Is my math wrong? ∙ Is Blizzard's math wrong? ∙ Is there a hidden Diminishing Return on the conversion of Haste into Rune Speed? Also the Rune Speed increase from your presence, 20% Blood Presence and 10% Unholy Presence, should not be affected by any sort of Diminishing Returns I think... if there is a Diminishing Returns on it. |
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Edited by Tor on 12/5/12 3:13 PM (PST)
The goblin racial does not effect our rune speed. Pretty sure this has been pointed out before. Also the rune speed would not cap at zero and to a point even 40-60% rune speed would be far more OP. There is a DR of your haste rating into Rune Speed.
edited to clarify the OP. In the theory that it caps at a clear value like you were thinking. 60% haste would imply a 4 second rune speeds. We wouldn't even have enough globals. |
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Edited by Nellise on 12/5/12 4:11 PM (PST)
I think the goblin racial is technically attack speed and not true haste. I don't think the paper doll shows that accurately and sometimes lumps attack speed into the haste number.
But your math isn't correct for calculating rune speed either. It should be: base/(1+haste), so for the naked goblin in blood presence it would be 10/1.2=8.33 as you see, or 10/1.21 if the goblin 1% counted which would be 8.26. Edit: the 10/1.21 example is wrong, see below. |
I think the goblin racial is technically attack speed and not true haste. I don't think the paper doll shows that accurately and sometimes lumps attack speed into the haste number. This. It's attack and casting speed, not actual haste. |
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I really wish Blizzard would at least note this in the UI for things effected by DR; cause I now have to go off of what someone said somewhere vs. actually seeing it. Then there is the case of why say 10% and 20% Rune Speed increase on the presences and then have those affected by DR. |
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But haste isn't affected by DR like say dodge/parry rating. The first two posters are calculating haste incorrectly and assuming it's DR on haste. If you go from 0 to 1% haste, it'll appear as a larger difference in your new rune speed than say going from 40% to 41% because of how it's calculated, but the value of 1 haste rating isn't diminished. You can essentially cap your haste if you have so much that you get gcd locked and adding more won't help you, but that's not a DR issue. |
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Edited by Whaang on 12/5/12 4:04 PM (PST)
But your math isn't correct for calculating rune speed either. It should be: base/(1+haste), so for the naked goblin in blood presence it would be 10/1.2=8.33 as you see, or 10/1.21 if the goblin 1% counted which would be 8.26. Hrmm yeah I was doing... ∙ 10.00s-(10.00s*.2) = 8.00s But your math gets the value correct when naked; and I get what the thought process is there now but the tool-tip wording is a bit misleading in my opinion. Using this math I get... ∙ Fully clothed I have 10.25% Haste (1.00% from Goblin Racial) ∙ Removing the Goblin 1%: 10/1.2925 = 7.73s ∙ Keeping the Goblin 1%: 10/1.3025 = 7.68s ∙ PaperDoll is showing 7.63s So... WTF MY Math? What am I missing now? EDIT: 10/1.2=8.33 then 8.33/1.0925=7.63s got it... thanks! Nice to know there is no DR with Haste then. And it is nice to know how to calculate things out that make sense now. |
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Thanks for actually correcting me too. I guess the presence buff gives a new base rune regen rate and that's what you take the haste from (so my 10/1.21 example is wrong). I had done all this haste stuff a long time ago for my warlock which is why I knew the calculation was base/(1+haste), but I missed a nuance of it for DKs. |
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Is there an actual reason Blizzard uses the BaseStat/100%+Mod% over the BaseStat-(BaseStat*Mod%) equation? I'm talking when it comes to math, why pick one over the other? I guess if the tool-tip read out "Decreases your rune speed by 20% of your base rune speed." instead of what it does say now, "Increases your rune speed by 20%", it would be the way I was thinking of it? |
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Because that is how it is worded... haste increases your speed by a %... and this how that is calculated.
If haste was instead an "activation time reduction stat" %, it would be calculated like the earlier examples. But it isn't. It is a speed modifier, haste. Do a quick calculation for what 100% haste would do. I'll wait. Got it? See, that is exactly what you would expect, and should get, when you are going 100% faster, ie twice as fast. It takes exactly half the time to get where you're going. So too with haste, you speed up by a %, and you get there (finish cast faster, recharge faster etc) by the formula 1/100%+X%. For the curious, it is called an inverse function. |
