Topic
My Mage Nerf Feedback
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Edited by Spells on 12/5/12 12:03 PM (PST)
So 100% agree fire was to powerful against a boss w/multiple targets. The nerfs you did not only destroyed fire mage multi target dmg, but:
1) gimped single target dps excessively 2) took the fun out of playing the fire spec - we now have to spam fireball over and over fishing for pyroblast procs - so boring and unexciting now. I would rather have more "action" in the rotation with more pyroblasts, gimped or not gimped, then feel like I am playing an old version of Warlock Shadow Bolt spam in BT or Arcane Mage Arcane blast. The decrease in crit has really slowed the spec down and it needs to be fixed. Fine, you want mages to be middle of the pack in dps so be it, but don't make us carry around a boat anchor (innvocation) and spam one button 5-10 times to get an instant pyro proc - just takes the life out of the fire spec and makes raiding no fun. Not asking to be TOP dps with OP powers, just want to be treated fairly, with respect and have FUN when I raid. You devs are better than that and more creative. Would it be too much to ask that you restore the CM so we can at least do more than spam fireball mindlessly? So upset how you can tune a class so well game play wise (excluding lvl 90 talents, though getting use to those) at the start of an xpac and then just rip the rug right out from underneath us and kill the spec. |
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Ah look.
A Fire Mage QQ thread. I havent seen one of these recently. /rollseyes |
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Edited by Spells on 12/5/12 12:00 PM (PST)
Ah look
another forum troll class that does 40% of it's damage from auto attack and for you hunters - that means you don't have to press a button or make any effort to do the dps, that would be like a wand just shooting stars out on it's own doing 40% of our damage, oh yea, and another 30% from your OP pet.... lols. |
CM is the most important nerf, it prevents crit from scaling out of control (sort of), we were not even out of the first tier and crit level were already pretty high. It's not hard to see that fire mages were gonna have upwards of 70% crit if not more by T16. |
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Edited by Spells on 12/5/12 12:16 PM (PST)
What I am proposing is allowing the crits with CM at 1.5 and just nerfing damage accordingly.
Spamming one button for extended periods of times will make anyone quit raiding. Like I said above don't need to be 1st on damage from an OP class, just want to have fun playing my class when I raid - Fire was a blast, because of constant procs and speed, now it feels like I am behind an 85 year old grandma going 5 miles an hour on the highway (that would be me spamming my #1 key fishing for pyro procs). For anyone who didn't get to play fire at a 500ilvl + pre nerf - it was just awesome with the procs going crazy - forget about the actual damage the class was the most fun I have had in 8 years of playing WoW and many different toons - and to destory something so fun and enjoyable is just a crying shame. For you kids, imagine your parents buying you a ferrari for your birthday and then a week later trading it for a minvan. Excessive but gets the point across. AND AGAIN not asking to be #1 on damage from an OP class, just want to have fun raiding. |
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This also makes fire more about getting lucky RNG streaks and less about skill. There is nothing more frustrating than making 10 dumb mistakes on a pull and doing amazing dps because you won the RNG lottery and then the next pull you play your heart out, do everything right and wind up at the bottom of the meters because you had crappy RNG. This is one of the reasons mages dropped fire en masse at the beginning of Cata due to losing so much crit and how random the spec becomes with low crit levels. |
What I am proposing is allowing the crits with CM at 1.5 and just nerfing damage accordingly. Flat damage decreases don't work for scaling issues. |
This also makes fire more about getting lucky RNG streaks and less about skill. There is nothing more frustrating than making 10 dumb mistakes on a pull and doing amazing dps because you won the RNG lottery and then the next pull you play your heart out, do everything right and wind up at the bottom of the meters because you had crappy RNG. So you want a spec based on crit to have low RNG? Paradox much? |
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Edited by Spells on 12/5/12 12:25 PM (PST)
I would rather they increase everyon's damage output to mages then, killing a fun class is just a crying shame.
45% - 50%+ crit makes fire mage fun, 40% - 45% ok and, 30% - 40% makes you want to quit. |
I would rather they increase everyon's damage output to mages then, killing a fun class is just a crying shame. Firstly, flat damage increases don't solve scaling issues. Second, fun is subjective. Third, you are basically arguing against CM because a scaling crit modifier such as CM widens the range of crit level from beginning to end of xpac. You just stated that you would prefer that crit levels be in a small range. |
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So you want a spec based on crit to have low RNG? Paradox much? No, I want blizzard to understand if they're going to make fire so reliant on crit then they have to make sure fire mages have enough crit that your performance is more about skill and less about luck. Taken from this thread - http://us.battle.net/wow/en/forum/topic/7200083888?page=7 Feng tonight, I got 16 Fireballs from the start of the fight without a crit, thus no Heating up and no Pyro. [23:34:04.461] Virtutis Fireball Feng the Accursed 63346 FYI the mage in question is ilvl 492 (http://us.battle.net/wow/en/character/nagrand/Virtutis/advanced) Can you imagine how frustrating it's going to be for lesser geared fire mages?! |
You want the spec to have RNG, but only X amount of RNG, but you are for CM which causes fire mages to gain and lose crit more rapidly than other classes? |
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I was pretty clear about what I wanted and why I wanted it. If you agree cool, if not that's cool as well. |
Like I said before if you value small ranges of crit across gear levels, you really can't support critical mass's design or it's high modifier which was just reduced. |
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Edited by Oaklander on 12/6/12 8:25 AM (PST)
I would rather they increase everyon's damage output to mages then, killing a fun class is just a crying shame. No, if they increased everyone else's damage, mages would cry that they are the redheaded stepchild because their damage was not buffed. The truth is, ALL classes cry excessively over nerfs. Ret pallies cried for a while in Cata due to changes to Gurth, huge change for rets there. Hunters cried when BM was gutted, warlocks cried when their damage was reduced 25% across the board in Cata. Warriors cried when their damage was nerfed in Cata....the difference is....those changes were way bigger than the fire mage nerf in MoP. Heck, even the warlock nerfs are arguably bigger nerfs than the fire mage nerfs and yet mages have flooded these boards with false claims that the spec is dead....even with a promise from GC that the nerf would be remedied if it proved to be too strong. What other class has seen this kind of a promise from the devs? NONE. And yet, the majority of the fire mages flood this board with unheralded nerfbat cries......Truth is, fire is NOT gimped by these changes and still stacks up at anywhere from top 3 to top DPS atm depending on which fire mages we read. Sure, the dps is down...and maybe all these months of unchecked OPness have made mages think they should ALWAYS be top of the meters...but the truth is, I dont recall seeing that in the eula anywhere. So what if your spec is no longer number one in dps? You are not entitled to be number one ALL the time....deal with the changes and move on...or quit the game...either way...stop with the incessant and mostly false whining. |
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Edited by Rukab on 12/6/12 10:14 AM (PST)
This is only ever said after people get a beat down with the nerf bat. Just stack enough crit and you will see nothing has changed. |
What I want to know is why such a drastic nerf to scaling had to go in right now, rather than implemented in future tiers when this would have been a problem.
I don't think you understand. Fire Mages were already stacking as much crit as they could while maintaining hit cap. |
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Edited by Wexler on 12/6/12 12:44 PM (PST)
I've always wondered why they didn't change CM to make it slowly stack crit chance on successive Fireballs, and resetting after a crit or a short buff time. That way you wouldn't have these 10+ no-crit FB streaks. Of course there's probably some horrible unintended consequence to this that would make Fire do a billion damage.
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Edited by Warping on 12/6/12 4:50 PM (PST)
Would it be too much to ask that you restore the CM so we can at least do more than spam fireball mindlessly? That's an idiotic argument. Lets fix scaling before new gear comes out! But wouldn't that mean they'll be bad until fully decked out with gear that is not yet available? I SAID LETS FIX SCALING BEFORE NEW GEAR COMES OUT.
This. |
