In this thread, I will be presenting a compendium of our grievances as the PvP body of the community. I will not slander anyone in any way during this, and I will try to be civil as possible. There will be a short summary after each section characterized by TL:DR, if you wish to read this quickly over examining the entire article, I would encourage you to use these summaries.
[ I. History and Background.]
This is a starter season of an expansion. If you don't know what that means, it's basically the first season of Arena/RBG combat tasted within the entire expansion. Previously, these have not gone well. (2.0) Season One may be the only exception, but only to the extent that nobody had any clue what was going on in arenas. (3.0) Season Five was represented by the monstrosities known as S5 DKs, Season Five Deathknights. If you weren't there, they were literally bosses of the arena and it was very difficult to surpass an accomplished rating without one. Season Nine (4.0) held many class imbalances that were mostly fixed in the following patch of 4.1. These are extremely short summaries of the seasons, if you wish for more detailed summaries I would suggest looking up "Season ___ Complaints".
How is this relevant? Well, this patch is very similar to 4.0. Many PvPers anticipated that the issues in 5.0 would be fixed in 5.1, as 4.1 did with 4.0. However, this was not the case. The developers actually made many changes that were not acceptable, nor even suggested by the community. These changes include but are not limited to: The Shadow Guise nerf, Conquest Gear Upgrades, Death Strike nerf (should have been limited to Blood Spec only), Beast Mastery nerfs when the class was stated as balanced after the hotfix bugfix of Stampede (There existed a bug that made Stampede do unexpectedly more damage in Arenas compared to other zones/areas) etc.
There was also a PvP Power buff to weapons that was suggested in order to keep PvE weapons out of PVP, however it was recommended to be implemented AFTER burst was corrected (this will be addressed later.) Instead, Blizzard actually gave damage dealing specializations a 10% overall buff with a PvP Power buffs onto weapons. This increased burst (which was already complained about frequently) in the same patch that brought nerfs to many healers.
Not only is our side of the game in a state of imbalance, but the many suggestions we have presented to the developers were completely ignored and replaced with changes that no one with a right mind would have fabricated.
TL:DR - Previous starter seasons (seasons at the start of an expansion) have gone poorly, and it was expected of Season Twelve to do so as well. However, many players campaigned for effective changes in 5.1 and were ignored only to be replaced with changes very few would have supported.
[ II. Class Related Grievances.]
In this section I will mention grievances present in 5.0, and whether or not they were fixed in 5.1. There will be no TL:DR and this is merely proof of what was asked, what happened, and the outcome. Notice: Tank specs will not be mentioned, along with specs that aren't fully supported by the players (Survival, Arcane , Holy etc.) If you would to add these specs in yourself, please have credibility and majority support with evidence in the format I use. Furthermore, only consensus statements will be added, personal statements will be omitted if they are questioned and brought up within the thread. Information will be presented followed by fixes from the 5.1 Patch.
IF AT ANY TIME THESE CHANGES NO LONGER BECOME MAJORITY OPINION THEY ARE SUBJECT TO CHANGE.
Druids: It was believed that Druids had the most mechanical issues of any class baseline, these issues are examined below.
Symbiosis shouldn't have a place in arena.
Many unnecessary burst cooldowns were introduced into Druid DPS specs without much explanation.
NS cooldown is too short.
Displacer Beast cooldown is too short.
Typhoon's cooldown is questionable.