You're right. The severely low skill level required to complete it is what makes it not heroic.
I don't think most people want Cata difficulty back. But if these dungeons are a joke even when they were first released, just imagine how trivial they'll be when we're in the third tier of gear. All I want is something that tells me 'No, you can't pull all the trash to the boss and AOE it down when you're still in mostly greens." But MOP dungeons let me do just that.
Really a joke? Obviously we don't have anything as awesome as Ozruk or prenerf Jin'do the Pug Breaker, but a joke?
What randoms are you getting? Tanks pulling both packs before Flameweaver Koegler -- you know the ones that deal a truckload of damage and then stun? The only time I didn't wipe was when I popped everything to burn them down as fast as possible, but it's gotten to the point where if I see the tank pulling everything I wait after Armsmaster because they will invariably wipe, especially when I'm on alts; although I've found Army of ghouls becomes invaluable there. Speaking of which armsmaster, now that's some hilarity; almost always someone dies you just hope it's not the tank/healer.
Rattlegore, Voss, Xin, Pa'valak (can't ignore the bombs, contrary to certain healers/tanks I've met), Ri'mok/2nd boss chick in Scholo can absolutely destroy anyone caught in front, for some reason I come across a lot of people who can't do the last fight (Zhu) in brewery right, Korloff can still cause issues, or rather the trash right before him; those monks are insane.
Then again it doesn't help that almost no healers in these randoms ever dispel. Jade Temple is probably the worst example with the pull right before Sha of Doubt.
At the end of wrath, heroics were incredibly faceroll (You could pull entire rooms INTO the boss fights); there are no 90 heroics that are that easy unless you're super overgeared. I'd actually say the current heroics are similar in scope to the ICC 5-mans, nothing quite as pug-breaking as Halls of Reflection to be fair but you come across trash packs that can wipe you (Pit of Saron hill says hi) and boss fights with mechanics you can't entirely ignore.
If you really want a challenge, again, there are always challenge modes, consequently they also offer more valor.
Of course you have a point -- they're not a challenge if you're in 463+ gear, that's kind of the point (I would think). There's no reason that when your geared heroics should be super difficult. I really don't want to be looking at TBC-level heroics-so-hard-even-those-in-raid-gear-have-trouble-with-them, but that's just me. But if you go in with greens/quest blues you're not ignoring mechanics or facerolling anything. Today I can basically stand in the orbs from Shado-Pan (Taran's fight) but when I was a fresh 90, the damage was actually too much.
Obviously YMMV, you might just be some super elite player that the rest of us can't compare to <3
I should probably clarify he was in kitty gear and ghetto bear tanking in kitty spec. if aggro came off of him, it wasn't hard to heal the other person who was taking damage. imagine bouncing aggro on an add around the group. that's about what it was.
Fair enough; usually we kitties stack mastery which works for bears too, and with hit/exp capped (for heroics at least) you usually have decent rage incoming to be alright; though I'd still rather be using a crit-set rather than agi/mastery since agility does so little [compared to crit] for bears now :\