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71 Orc Hunter
I have launched a raiding guild recently that is focused strictly on progression.
We currently have a 13 person roster consisting of:
Two dedicated tanks, one with DPS O/S
Three dedicated heals, one with DPS O/S
8 DPS - 2 with Tank O/S and 1 with Heals O/S
I am looking for advice on how to handle the roster rotation. We need to sit out 2-3 people a night which generally will be DPS because we do not want to sit our dedicated heals / tanks in place of people with O/S.
Obviously we are working on progression and want to bring our top players each night during progression fights so that means there are a certain 2 people we prefer not to bring but I don't want to sit them out every single night.
Any insight on how to handle a larger than 10 man roster would be greatly appreciated.
Good point right there.
Our RL tends to look for volunteers first. That way people can self select to sit out the first half of MSV or whatever is the plan for that night. If no volunteers, it's a /roll between what needs to be sat. For example, if two melee DPS need to be sat, all mdps will do a /roll, with the top two rolls staying.
I'd usually ask the raid to coordinate this between themselves based on gear competition, who needs what, that sort of thing. After that I just enforce my 3 strike policy. If you screw up or under-perform 3 times in a row, you get pulled out and someone else comes in.
Normally, be switching around boss by boss. Based on who needs loot, raid comp, cycling everyone in for kill credit, who needs a pee break, rp character develpment, coin flips, whatever.
But the way you worded it you have 2 bads you just want an excuse to bench. Fix them or cut your losses.
Edited by Ðemolition on 12/7/2012 4:45 AM PST
For progression fights you should bring whatever composition works best for that fight. So for example, if melee is bad for that fight, then sit melee out.
If the fight is farm you can take people who need loot for the boss. Just ask for volunteers who don't want loot off the boss and want to sit.
Make sure you are communicating well with your raiders so they know why they are sitting for a fight.
If you have players that are not up to par, then you should work on replacing them. You are only as strong as your weakest link.
Also, if you notice certain individuals who have a problem sitting and always make a big deal out of it. You should have a talk with them and let them know that this type of behavior is unacceptable. If it continues then recruit to replace them.
I'd also caution - when you have bosses on farm, make a point of having your secondary role'ers fill those roles.
Say Tank #2 has a family emergency (hope not, but stuff happens.)
What you DON'T want is to rotate in your tank who hasn't tanked a single raid boss, and is rusty as a nail left out in the tropics, and have a very frustrated raid group when the coordination falls apart.
When bosses are solidly on farm is a great opportunity to make sure those offspecs and folks who bench warm more than raid shake the dust off and not get too rusty.
I'd also say if there are people you are hoping to avoid rotating in much - either give them goals to be better and be desirable to rotate in, or cut them loose.
I'm not being mean by saying that - but if they don't perform well enough to want to rotate them in on farm bosses, they're not really worth having on your bench. They're basically warm bodies you pray you never need. That's not fair to your team. And it's also not really fair to them, either. So give them goals and tell them they need to meet them - and if they can't, suggest a guild or group that's more their speed. Better to be told they're not up to par honestly, and told why, which at least gives them the opportunity to step up and try to correct it - than to always feel left out and not be sure why.
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