What is/are your favorite talent/s?
Shadowstep, Leeching poison (almost), Dirty Tricks
2 of those cover concepts I genuinely enjoy having on a character (life drain and teleport) and the other one allows one of my abilities to actually be useful, and it's a pretty cool ability.
What talents would you like to see slight changes on?
Leeching poison is great but it needs work. It locks out paralytic, other baseline poisons, and sometimes loses healing because it's only a chance
Paralytic sounded cool in theory but in practice it's just an RNG stun.
Elusiveness isn't working the way it is. While I'm not saying it's bad, it's just not working to the point where I don't want it because then I hate pressing feint (in particular, spamming it) And the talent has other flaws (such as not working in stuns.) I always saw feint as a situational, but definitely useful ability. Making it spammable or even used on cooldown just doesn't fell right.
Nerve strike adds nothing to my gameplay, to the point I can forget about it and not notice it's there/missing.
Cheat death is garbage right now (it's possible for it to proc at 1% hp, thereby making it worthless)
What talents do you think should be removed?
Nightstalker, Nerve strike, and Prey on the weak. Neither add much (or anything, in prey's case) to gameplay.
Same questions go with tiers.
Tier 1 - Basing an entire tier on stealth was probably not the best idea, considering we only use it once or twice a fight, this is a really, really ancillary bonus in most cases. Subterfuge is the only cool one, but the high energy cost of openers actually makes shadow focus more attractive (even taking into account the bug, in my opinion) Nightstalker is probably proof that there was almost no creative wiggle room in the tier design.
Tier 2 - The choice between deadly throw and combat readiness isn't interesting or even relevant. While both could be seen as "damage mitigation" n a sense, deadly throw does that job too poorly. Then add in that deadly throw was taken away from us baseline and Nerve strike is just plain uninteresting, and this doesn't feel like an interesting choice. I mean, yeah, CR vs NS is a choice, and a valid one, but NS is too gimpy. I wouldn't like it even if it were a better choice.
Tier 3 - Second best designed tier in my opinion. Leeching vs Elusiveness is pretty interesting, though elusiveness wins out because Leeching has too many flaws. Cheat death needs a lot more before I think it'll be competition.
Tier 4 - Step and prep. ugh. The choice between step and BoS is interesting though, and I'd rather see a new mobility talent placed here.
Tier 5 - The tier itself is decent (except for prey) and Dirty tricks is actually on par with para in my opinion. Well, except that paralytic locks out another talent and 2 other (arguably better) base poisons, while dirty tricks costs you nothing. Then paralytic looks kind of weak since dirty tricks can do what paralytic wants to do better (the shiv, specifically)
Tier 6 - This is the worst designed tier hands down. The only reason tier 4 shines out so much better at being a bad tier is because the choice has so much more of a negative impact on our gameplay. This tier doesn't have any reasonable choice.
The talents in general - None of the tiers have a set theme (except tier 1, most commonly agreed as the best designed tier from what I've read) Which means that while there are choices, they're not interesting
choices. An interesting choice is "Do I want to climb up that ledge to get the chest, grapple the chest to me, or jump across the gap to get the chest" All 3 choices achieve the same thing - getting the chest, but the choice was interesting because I chose how
I wanted to do it. Our current choice amounts to "Do I want to get the chest, or do I want to just move on and have an easier time fighting enemies" and that just causes a hassle.
So what I really want to see with our talents is just one thing: Much more consistent theming. Prep vs step isn't interesting. Deadly throw vs. combat readiness isn't interesting. Anticipation vs versatility vs shuriken toss isn't interesting. prey on the weak vs. dirty tricks isn't interesting. It's not even about the effectiveness of the talents - the choices that we were given are just plain bad choices.
edit: that ended up longer than I thought. Just read the last 2 paragraphs if you can't be bothered to read the rest.