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My first problem I dont believe is a bug, but is something Id like to see reverted, so Ill post that here too. If it is a bug then hey two birds with one stone. :D
Just because you've never experienced it, doesn't mean it hasn't been this way for a very long time.
Then it wasnt consistent, which is why I posted here. Hundreds of heroics across multiple characters and so many times I've been teleported in during a boss fight. I dont know for sure if it's intended or not. Coupled with the no longer teleporting to your group it's both inconvinient for myself and the group using the feature. (IE: someone pulls the boss when youre down a healer, and the healer appears during the fight saving a wipe, etc).
The always in combat bug from any trash mob that you don't kill is a real problem as you can't loot the final boss unless some one dies in your group to get out of combat. Hunters' FD works, but if you don't have a hunter in your group too bad, and not everyone is willing to go back to check and see what was pulled and kill it. You can't eat buff food or get a res unless it's a combat res, a real problem for groups without a combat res class. This has been a problem since MoP launched, I think it is under reported or Blizz thinks we should just hope the 5 man random can go back and kill trash to solve the issue. It is the only instance where one can be in combat for (pretty much) the entire run and not loot the last boss.
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