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Wall of text warning.
Firstly - I love my monk to death. I really, really do. For background info, I'm mainspec windwalker, but I tank fairly frequently as well. I'm a PVE player, and I love soloing older content and Brawler's Guild (which, by the way, is awesome). I don't know much at all about the state of monks in PVP, so I won't comment on that. Alright moving on.
Let's keep this constructive and positive, guys. Opinions? Criticisms?
I think you largely nailed it on the head. Couple things to add.
Tier stats and set bonuses: Currently tier has mastery all over it which would be fixed by a change to mastery. The bigger issue is that the set bonuses are not useful in comparison to other classes. I'd love to see one of the set bonuses increase the BoK DoT. Also would love to see 4 piece to affect tiger eye brew in some fashion.
Fists of fury: Something could be done here to make this ability better. I really dislike the fact that it splits damage over mobs evenly as it is zero benefit in 99% of situations. The aoe stun is fantastic though and I'm finding many uses for it.
Cleave issues: Monk dps is subpar on 2-4 mobs. We really shine in aoe when we get up to the 8-10 mob situations. I know you can't be the best at everything but we should not be doing our single target rotation when there are 3 mobs standing in front of us because everything else is a dps loss.
My main issues with WW are Fists of Fury rooting the player and GCD capping in the very first raid tier. If those were addressed I would probably switch mains.
It would be nice to get some sort of limited cleave. Nobody's asking for blade flurry or sweeping strikes-- WW doesn't need to compete with combat or arms, that's their niche.
But fury warriors can sub in Whirlwind and Cleave at two targets and cleave with Raging Blow as well. Ret paladins sub in Divine Storm for Templar's Verdict. Frost DKs prioritize Howling Blast higher. Enhance subs chain lightning for lightning bolt. These don't cleave all your damage, they aren't like combat or arms, but they do offer a damage increase and (just as importantly) a different ability priority with >1 but <4 targets. Changing up your priority like that is fun.
Edited by Slant on 12/6/2012 1:43 PM PST
All good points from above posters, except for the suggestion to allow Fists of Fury while moving. I like the feel of it as is and I don't want it to be more mindless, just more useful.
I also want to add that Bloodlust is indeed depressing for a Windwalker. For most other classes, Bloodlust is an exciting time. It's happy happy go-go damage time.
I usually parse in top 5 consistently, but I never see myself in the top 10 for the first minute or so if we Bloodlust at the start.
You like not being able to move as melee?
The reason the stun exists and works the way it does is precisely because you can't move.
Right now the stun pulses with every tick. If they give us the ability to move, we could just get a speed boost and run around stunning everyone in arena or BG while channeling it. That would be retarded.
I like the fact that it requires skill to time it so that my class is less mindless and there's a higher skillcap. Helps set apart a good monk from a bad monk.
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