pvp heals and survivability for paladins
Well I just looked at his armory and yea.. he IS doing some things wrong as far as THAT is concerned, but regardless, our heals are TERRIBLE. Gear or not.
An insta-cast Flash of Light that costs no Mana via Selfless Healer that doubles-up on allies? That's a pretty strong heal. With Divine Purpose, a near endless proc of full Holy Power Word of Glories? Also, quite strong. Seal of Insight, mixed with Battle Healer? Holy Prism / Light's Hammer / Execution Sentence.
If you're not trying to burst, but are playing defensively until our bursts are ready, you'll discover that our heals are quite phenomenal, and that's not even factoring in things like Lay on Hands (since they don't work in Arenas or RBGs).
Divine Protection, Divine Shield, Concentration Aura, Hand of Freedom x2, Hand of Protection x2, Emancipate, Pursuit of Justice (to be perpetually faster than any other melee trying to train), et cetera.
Going for the kill can generally mean getting swarmed when they see everything is up. My recommendation is to save your bubble for that time. When you burst your trinket / wings / Guardian, they will immediately begin stun-locking you. Bubble for the first couple of hits while you get your Holy Power bar full, and then cancelaura for your big Templar's Verdict / Holy Prism blast. Note that this issue is something most classes face. My HoJ just itches to be used the second I see someone's palette turn red.
Personally I prefer Unbreakable Spirit to Clemency, but I also have a second paladin I run with frequently and really like having DP and DS on 30-40s and 2.5-3m timers, respectively.
It was to much effort to balances the hybrid classes 1by1 so they blanket nerfed..
Still don't change the fact that although hybrid healing is less, caster hybrids can still spam heals. Melee dps cop it in the A$$, some worse than ret.
a) Remember we sacrifice our finisher for a measly 40k heal which warriors get in 4 ticks from 2nd wind.
b) We only get a free instant FOL every 3 judgements. Thats every 18 seconds. This heal on ourselves is crappy. ( this is a talent might I add NOT baseline )
c) Because we have no defensive utility besides bubble. which warlocks have a better one anyway, we get trained quickly. Classes know once our bubble is gone we are useless, and have no other tricks to mitigate imcoming damage. Divine protection is crap because it only lasts a short time. Warriors have defensive stance active permanently, far better than Divine protection.
d) Heals cost lots of mana when we have no HP or selfless healer talent
seal of insight BY ITSELF heals for more than second wind unless you're getting kited like a baddy, and that's up from 100% health, unlike warriors heal which is only active when they're almost dead.
healing my partner for 180k instant, for free seems like an awesome heal. with good kiting double rets will tak a huge advantage with that.
lolwut? if you actually believe that you haven't checked the spellbook in a long time.
quote="73490138407"]and have no other tricks to mitigate incoming damage[/quote]kiting losing spamming flash wog DA HoP DP DS HoJ Rep BL, we have a MASSIVE mitigation toolset.
so they get 15% more passive damage reduct than we do with the TV glyph, big whoop. this is nothing to cry nerf over
2 flashes, then 4 seconds later you can cast another one even without SH because mana regen is effed and flash heals way too much as ret anyway.
our heals are GODLY if you stop tunneling dps for 2 seconds and think.
lol my 1200 is just from capping conquest a few times, but i love how you think it's a sign of my actual skill in pvp12/08/2012 03:19 AMPosted by DaemonismSure thing buddy, rets awesome at 1200 but the higher you go the harder it gets because people actually no when and how to counter everything.
I haven't seriously pvpd since vanilla when I got grand marsh. that being said I still know how to go through a classes abilities and determine "what will work", not that you'd notice or care really since you only do RBG it seems.
How much is Seal of Insight healing par tick in pvp scenarios?
12/08/2012 07:01 AMPosted by AngelistaGC said in an interview that the nerf is around 30% not 15%
I was talking about Battle Fatigue, the debuff they added a few weeks after MOP launch, unless it's been altered to 30% up from 15%.
If so that sucks. Our off heals are fine outside of PVP, it's only when we equip PVP gear, get the 15% debuff, and get a mortal strike esque debuff on us (a lot of classes have this) that our heals turn abysmal. In PVP flash of light heals me for like, maybe 30kish. That's like 8% of our life..8% is piss in the wind when a class can take you from 50% to dead in a few GCDs.
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