12/07/2012 12:01 PMMastery and haste trade blows when it comes to damage reduction. It's probably just trying to keep your stats even. When it comes to haste/mastery there are three schools of theory . Hit/exp then haste, hit/exp then mastery, or hit/exp and a balance of haste/mastery. From what I've gathered on EJ it comes down to personal preference or based on certain fights.
Posted by Waifu
I was doing the hit/exp then mastery scheme and wasn't planning on using haste, but apparently there's a point where haste becomes better than mastery for the mastery scheme. It's real close to 10k because simply swapping mastery elixir for haste elixir made the sims happy. So looks like we're supposed to use haste no matter what for control.
Will be interesting swapping out my 489 mastery stuff for 496 haste stuff. I'm thinking about getting enough haste to reach the first haste breakpoint, then going back to stacking mastery until the sims start having me reforge to haste again, then I'll get the next haste breakpoint, etc
There's no soft cap that I know of.
It's probably an issue with the addon's stat weights or programming.
Maybe. But it kinda makes sense too.
Mastery provides two mitigation benefits...additional chance to block and additional mitigation from SotR. Haste doesn't do anything for block, but it increases the uptime of SotR. Looking at SotR, mastery benefits it additively, whereas haste benefits it multiplicatively. Once mastery is high enough, getting a percent increase in uptime would give more benefit than getting that marginal increase in mitigation instead.
Maybe someone can get Theck to crunch the numbers :/