Over the course of the last week, fansites across North America and Europe were given an opportunity to chat with World of Warcraft leading developers and ask questions about Mists of Pandaria, hot topics in the community, current design philosophies, the future of the game, and a lot more.
- [url="http://www.arenajunkies.com/news/582-arena-junkies-interviews-tom-chilton-lead-wow-game-designer/"]Arena Junkies[/url] - Tom Chilton, World of Warcraft Game Director, sits down with Diziet to talk about class balance, Arenas, tournaments/eSports, spectator UI, and other popular PvP topics.
Be sure to check out more [url="http://us.battle.net/wow/en/forum/topic/7350945316?page=1#0"]developer interviews[/url] for information on additional topics.
Your PVP balance has become so twisted that every BG is just a Nuke or CC fest. I haven't got the desire to login since I unsub last week because of the horrible design.
I used to play a Blood DK in PVP, its used to be fun as I can endure the beat, crappy DPS and offen get kite to death, I mean thats fair and square. And so after what GC explained about nerfing explaining them that they just hard to kill.
What kind of crap deal is that? You want a Blood DK with crappy dps to be easily kited, and also now be easily killed in BG as well.
And I really hate how BG has evo into since vanilla and I cannot understand why. e.g. AV. Why can't we have old fashion AV design, a BG that will last for an extensive peroid, not a mindless rush from point A to point B to kill a boss less than 20mins and call it a day. Its like having the excitment of playing and then ending in 20min, its really a f**king turn off. Why can we have continuation of the excitment of play BG without interruption like the old AV. *Sigh*
One word to describe about the current state of this game"TWISTED"