12/08/2012 05:21 PMPosted by KazgroAlso one has to consider the gameplay balance for blood elves going alliance and playable high elves, and believe it or not there happens to be blood elf players who enjoy being on the horde, who enjoy pvping or raiding with their horde buddies. Blizzard shouldn't give in to the minority and make blood elves go alliance/neutral so they can have the WC2/ Lord of the rings filling.
Yes, we do enjoy playing on the Horde, but I don't think that is really a good reason against playable High Elves. I myself made the switch to Alliance a while ago at the behest of a friend, but it felt too foreign to me and I decided that I prefer the Horde, but I do have Alliance characters as well.
I'm not sure just how small said minority is anymore, as more people seem to approve of it than they did in the past.
The alliance needs the appreciate the elves that they have. I have to commend blizzard for sticking to their guns and not giving in the the minority that wants playable high elves/alliance blood elves, it their story and they are going to write it as they see fit.
The problem is is that High Elves already exist within the story and they are all Alliance aligned at this point, so it's really just a matter of implementing them or not implementing them.
That being said, I still do stand by making the High Elves a subrace for Night Elves, as that would require a lot less resources, as well as making for a good story as a partial reunification of the Elven race.
Also the posters on the forums had a large influence on making Mists of Pandaria an expansion as I remember people begging for it since the Burning Crusade. I myself feel that Pandaria was not the best choice for an expansion, but I digress.
"Why don't you just roll a blood elf?"
Answer: "NO! I don't want to play on the same side of dirty orcs and trolls! I want to be on the same side as humans and dwarves!"
"Ok, then roll a night elf."
Answer: "NO! They look too much like drow and I want to play a pretty light skinned elf!"
Now granted this doesn't encapsulate ALL of those who want playable high elves but there are some out there. To them I say, go back to EQ or wait until Elder Scrolls Online.
12/08/2012 10:36 PMPosted by ArieusThey need to focus on making Night elves more appealing. I think the reason that people prefer High Elves to Night Elves is that night elves have become rather uninteresting, both aesthetically and lore-wise.
That doesn't quite work because the two races have fairly different themes.
12/08/2012 10:54 PMPosted by AureusThey need to focus on making Night elves more appealing. I think the reason that people prefer High Elves to Night Elves is that night elves have become rather uninteresting, both aesthetically and lore-wise.
That doesn't quite work because the two races have fairly different themes.
Those lines are falling every day though. There is a definite shift to the Night Elves really taking that place that the High Elves once occupied, and this is what I mean when I say that Blizzard's constant barrage of bad lore is deliberate. They've homogenized them, defanged them, and moved them into the position of subordinates, rather than equal partners, and we can only expect this trend to continue, given its very strong history.
That's why, if you are going to discuss high elves, I recommend killing two birds with one stone. Make the Night Elves entirely neutral, remove them as a playable race, and replace them with High Elves, who can fill that niche far more easily. We won't have to deal with these jarring and objectionable changes to the Night Elves anymore, Blizzard gets their human-centric Alliance, and the people who wanted High Elves get high elves. More people than not benefit from this arrangement.
Where's my second playable variety of orc, troll, dwarf, human, or goblin? Where are my playable ogres? And you want a third variety of elf?
Also, I really couldn't give a bantha's ballbag for how "tiny" the "me want light skinned Legolas elf, not ugly drow lookalike" crowd is. The fact that it exists makes me want to ruin their day by denying them playable high Alliance high elves, and if that means that the rest of you have to have your hopes of playing them ruined as well... Oh well. It's a poor option for Blizzard to be spending time developing anyway for the above posted reasons.
And just for the record, the portion of people who think along the Legolas way is probably alot bigger than you think. Most of them just aren't willing to openly admit it.
If high elves were added to the game, I think the only reasonable way to really do it would be to make the blood elves switch sides (and have a reunification of the elves of Quel'thelas). Other then that happening, I just dont think there are enough of these remnant high elves to justify making them playable separate from blood elves.
As a personal note, I hope blizzard never moves Blood elves from the horde. I really like their relationship with the other horde races.
12/09/2012 11:12 AMPosted by GrackisThey have the population to be a playable race
This has been stated to be inaccurate by blizz a while back (as has been stated in numerous threads where the question of playable helves comes up).
12/09/2012 12:11 PMPosted by GarrockI think it'd make sence that they've increased thier population by now.
The problem is that it has been at most 10 years since the events of Hyjal, that would make any children born after the scourging of Quel'thalas anywhere between 1 and 13 years old, on top of that there are only a few locations where High Elves actualy showed up (three lodges, Stormwind, Dalaran, Theramore and an oupost in Outland). One of the lodges was decimated, we all know what happened to Theramore, and another lodge has been under attack by the Forsaken since at least cataclysm (the one in Hinterlands). That means they have been incurring even more losses and even if they had children to shore them up, they would still be children.
Just say No to World of Elfcraft.
As to the Dalaran High Elves, make them into a faction of crazy militants who hate the Horde and want to wage their own private war in spite of Varian's wish for peace once Garrosh has fallen. Scarlet Crusade story seems to be done and over. We need a new group of evil ex-Alliance to kill.
12/09/2012 12:01 PMPosted by ShaithissThis has been stated to be inaccurate by blizz a while back (as has been stated in numerous threads where the question of playable helves comes up).
Would like to see this statement and when it was made.
If Blizz really said that, it's probably another of their incoherences. Like class/race combos, which they basically twisted and manipulated lore to fit totally different concepts only to add new combos, but on other hand, we hear a dev saying Blood Elves druids makes no sense. Just to clarify this point, druids don't mean "peaceful defenders of the nature", it's more like "people whose powers are the manipulation of nature through it's rules". You can see Druids around behaving like Warriors in fights between the Horde and Alliance, which have nothing to do with balance.
Now, back to the population problem. Those numbers are pretty vague. Blizz could perfectly develop the lore behind them.
To begin with, the 1/10 of the entire elf population statement looks poor and vague. It's just a single line which (I'm not sure) looks old. All lore around High Elves have been a pretty poor and vague. Nothing was really developed in a cool and interesting way like playable races or, obviously, human lore is developed.
Secondly, why would need high numbers? Goblins might be on the main land in huge numbers, but the playable ones are just a handful who left their island in a single boat. While Death Knights even more. They might not be a race, but they aren't offspring either, or even alive, but are still playable with their own faction behind them. You don't need to have offspring from a race to be playable. That's logic based of someone that started playing as an Orc with that whole talk of "coming to age".
Not to mention, Alleria is coming back in the future. I bet she and Turalyon will have an entire regiment of High Elves with them. They might have or not, of course, but writing it would wrong? Definitely not.
Last but not the least, players don't represent numbers in lore, be it small or huge. The entire quest line system is stupid, if you stop to think about it. Millions of players doing the same damn thing. Blizz doesn't create a "new race" based on the expect amount of players that would play it. That would be ridiculous.
It's only necessary to have a group of people, be it a faction or whatever, that there's no specification about the individuals (like unique characters, such as heroes that belong to a place in the story itself).
12/09/2012 12:27 PMPosted by JetzeppelinJust say No to World of Elfcraft.
You could consider Goblins just like a Orc Gnome. Gnomes and Dwarves as "short Humans". And Humans themselves, of course, already have 3 subtypes. Living Human, Worgen and Undead ones.
Opinion =/= valid point.
And, of course, I found it hilarious that you consider yourself some sort of "heroic individual who fights against the evilness of the 'playable High Elves cause'". lol
It was a while ago in one of the Ask cdev type events I believe, like I said it gets brought up frequently, although when it was made shouldn't matter considering nothing has been stated to contradict it.
Actualy, the Bildgewater cartel (spelling) had already been moving to Ashara before the island exploded, Gallywix makes several references to this fact.
A class is different from a race. They are also special in that you can only have one per server (I dont believe this rule has been lifted at all).
The Helves that whent with Alleria are largly at Allerian Stronghold, and already were factored into the analysis.
Your not directing this statement at me are you? because I never once said that players were meant to represent numbers.
As for this line, if the population doesnt matter than what is your lore basis for them being playable?
You could, but that would all be wrong. Goblins, gnomes, dwarves have nothing to do with orcs or humans as much as you'd like to stretch that out. Worgen and undead being subtypes of human is a pretty far stretch as well.
EDIT: If you want to go down a path of rolling one race and then imagining that you're something you're really not, all high-elf wannabes can just as easily roll a human and say "I'm really an elf, I just keep my ears tucked in" or a night elf and say "I just have a skin condition". Run around with a silver covenant tabard. Problem solved.
Same is true for everyone who's pro-high elf.
Well you're not far off. I don't think wanting to play as a high elf in WoW is really evil at all. I just think it's stupid. Nor do I consider myself any sort of "hero", just someone who has an opinion that WoW lore shouldn't be centered around elves nor catered towards people who have hard-ons for elves.
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