INSANE burst damage coupled with extreme cc = disaster.
5 second stuns, 8 second fears...with minimal diminishing returns, if any, create the most laughable thing ive seen since the launch of wow.
There is no amount of skill that triumphs over a simple cc+tunnel.
200k+ crits with 400k hp? gimme a break?
My question is this:
was this unforseen? and are they gonna try to fix it?
or was this designed? is it supposed to be like call of duty, smash mouth, in your face, die then respawn stuff? Because that is definitely what it is.
I see fully conquest geared players with upgrades going from 100% to dead with people spam healing them in a matter of seconds. I'm definitely not exaggerating as i'm sure your'e all quite aware, but maybe i'm overreacting? Maybe this is the type of game they wanted to make pvp../shrug?
Perhaps they need to rethink pvp power...i think that stat has something to do with it. I think just plain resistance like in the past would create a far more enjoyable experience and a much better pace as well as bring back the element of skill that used to be required to lock someone down and get a kill, not just 1 stun and burn. Does anyone agree with me here?