A Shout out to all you Resto Druids out there

90 Troll Druid
13720
The whole idea here, is that on some heavy AoE damage fights, with SotF our burst heals ARE higher... therefore reducing our overheals, and making us more efficient. I'm not trying to argue that Incarnation is useless... yes Incarnation will be much better for some fight, YES!... but for those heavy AoE damaging fights, SotF will for sure pull much farther ahead.

Fights like Garalon, Tsulong, or Will, and a few more partial fights... with Incarnation, you're burning through so many GCDs just to blanket the raid with lifebloom... yes, its cheap heals... yes you're gunna have lots of free regrowths... but the bulk majority of your regrowths are going to end up overheals. Which leave WG vs LB... WB+SotF will slaughter LB on the healing meters. and SotF is passive.... meaning you can use it every 15 seconds (12 seconds), throughout the entire fight.
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90 Troll Druid
13720
Also... quit focusing on the haste caps here... the only reason i mentioned it, is that you can still make the first SotF haste breakpoint, but be able to switch to Incarnation for the "NON" AoE intensive fights. If you can't be versatile, you're not gunna be a good healer in any setting... PERIOD!
Edited by Tripcy on 12/9/2012 3:31 AM PST
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90 Troll Druid
13720
I... don't really understand, OP. You're saying that by favoring SoTF > Incarnation that you're able to conserve your mana better - which is the issue rdruids have right now - because you can rely on WG to do more healing for you? And your proof of such implications is because WG is doing #1 healing for you right now?

WG is already doing #1 healing for me right now. It's always fighting with rejuv to be #1, really. So, by going a SoTF spec instead of Incarnation, I'd see that I'd get more WG healing, sure... But it would not fix my problem. Or really any other rdruid's problem actually. It's not because WG isn't healing for enough, it's because it's on a CD and we have nothing else to use other than rejuv.

What you're implying here really is that we no longer spend time rejuving inbetween WGs. You're implying that in order to conserve our mana we need to either sit there and focus on tank healing or to place shrooms. Shrooms is by far so bad in terms of output that all that will do is show us doing less in terms of output by favoring WM over rejuv. So we do less healing in order to be OK on mana? No guild is going to bring an rdruid if this is what you're implying is how we should play in order to be "fine".

Thing is, any rdruid no matter what spec or talent they choose, will be "fine" on mana if they aren't using rejuv excessively. But the thing is, we have to. There is nothing else for us to use.


My intention here is to free up GCD's... Before i was often healing from GCD to GCD... mana was never really an issue, except when i started "pre blanketing" the raid in rejuvs, to handle the incoming damage. With SotF... i've found my burst AoE healing is nearly doubled. All im saying here, is Try it out... test it in LFR or a heroic.
Edited by Tripcy on 12/9/2012 3:47 AM PST
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90 Troll Druid
18095
I've tried it with the 4 set a week ago on farm content and hated it. I still like Incarnation most in that tier simply for the LB sprinkling and the extra WG target.
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90 Troll Druid
11860
12/09/2012 03:28 AMPosted by Tripcy
The whole idea here, is that on some heavy AoE damage fights, with SotF our burst heals ARE higher


True

12/09/2012 03:28 AMPosted by Tripcy
but for those heavy AoE damaging fights, SotF will for sure pull much farther ahead.


If those particular fights make use of the majority of WG-SM CDs then of course it will.

12/09/2012 03:28 AMPosted by Tripcy
Fights like Garalon, Tsulong, or Will, and a few more partial fights...


There might be a case for Garalon but I'm not to sure about Tuslong. I like being able to instant RG on day phase and not using SotF has been sufficient thus far. Will on heroic maybe but there's not enough constant damage rolling on normal to justify it imo. The damage is on the tanks and I can roll LB on both tanks vs SotF for?

It works for Feng almost perfectly.
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90 Night Elf Druid
7480
SOTF is Definitely slept on. I did some tests with it last weekend in LFR. It will increase your uptime of WG because you are more keyed in on it(plus the extra ticks). I believe with the 4 set it might be a great Throughput increase.

I think on 1 or 2 fights with 80%+ up time for RJ, and 40%+up time for WG they did almost the same amount of total healing.

I'm actually going to upgrade the Brewmaster Egg Trinket(still waiting on 1 more piece). I wanna see what happens with all 4 pieces plus SOTF and the Egg proc lol

@OP if you see this and you have the Egg run some LFR tests:P

Edit: I saw someone mention mana efficiency. Your mana wil be fine because you are always going to use SM and then WG. They aren't lined up prfectly so if you are getting back 5k mana persecond and they are separated by 2 second you just got back 10k mana. Atleast that's what I noticed in my test.
Edited by Balferest on 12/9/2012 3:37 PM PST
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90 Tauren Druid
8535
I find I get much more healing with the 4 piece using SOTF (can look up my logs if you want). There are fights such as Windlord that I might still use tree, but with the 4 piece, SOTF has far surpassed any other talent for me. And not that it is an end all or always reflective, All 4 of my top 10 (and I believe 11 out of my 12) top 50 ranks have used SOTF.
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90 Tauren Druid
8710

I'll begin by saying, all the sites telling you how to cookie cut your spec, are ALL wrong.


You lost me right here.

Not because your point may or may not have validity, but because that exact point seems to work just fine for every single other class.

Why are we the exception? Are we saying that all other theory-crafters and or pro raid sites know everything, except they know nothing about Resto Druids?

Seems like that point you brought up has some flaws in it, one way or another.

For the record, I do not think we're terrible at all. I think we're perfectly fine, but require A LOT more effort (and/or skill) to put out the same amount of effective healing than another healing class.

Just because I think we are perfectly manageable for skilled players does not mean our healing class is not underpowered. I believe we are due to the number of UTTERLY AND COOMPLETELY useless heals we have. Nourish, Healing Touch, Wild Mushrooms. Rejuv, Lifebloom, Wildgrowth, Swiftmend. These are all our non-cd heals. Exactly ONE HALF of these are utterly USELESS and NEVER used (outside of Lifebloom because really it's a tank spell, nothing else. And the 1min cd Natures swiftness paired with healing touch)

Smells like a massive flaw to me if a healing class has half of its healing spells NEVER used because they're just TERRIBLE.
Edited by Tonydanza on 12/9/2012 4:34 PM PST
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I change my 6th tier talent somewhat often depending on the situation/fight.

I change the 5th tier talent sometimes as well, depending on if I want burst or a little extra shielding (like on gar'jal for example).

I do tend to stick with the same talents on the other tiers except for the second where i'll switch between body and soul and angelic feathers.

So... no, you aren't the only class/spec that might have to switch to be optimal on every fight, matter of fact, blizzard wants to see it happening for more classes not less (if it isn't happening now).
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90 Troll Druid
HC
12650
12/09/2012 03:41 AMPosted by Tripcy
Before i was often healing from GCD to GCD... mana was never really an issue

That's pretty much how it should be... We should technically always be casting something.

12/09/2012 03:41 AMPosted by Tripcy
except when i started "pre blanketing" the raid in rejuvs, to handle the incoming damage.

Yes, this is our issue atm. We can't use rejuv as much as we need to. We have no other spells except rejuv, so when we're put into a position of "OH GOD THE RAID-- OH MY LIFE" healing we rely on one spell only to do the job: Rejuv.

Like I said before, any rdruid can be OK on mana, even if we're using every global to heal, if we aren't using rejuv. But if we want to be competitive, effective healers and "good" on terms of output, we have to use rejuv. There's nothing else to use.

12/09/2012 03:41 AMPosted by Tripcy
With SotF... i've found my burst AoE healing is nearly doubled

There is nothing in the rdruid arsenal that is burst aoe-healing, unless you include Tranq. And that's not even burst... It's just kind of like a steroid to regrowth + rejuv combo.

WG may gain more healing, but it's not going to fix the mana problems. And that's our issue, not our output. This is where we're not "fine". Your whole argument seems flawed because you're saying we're OK if we can do more healing. Well, unless you quadruple the amount of healing WG does so we literally don't have to cast any other heal minus LB and the OOC regrowth, we are never going to get out of the ditch we're stuck in.

12/09/2012 03:25 PMPosted by Balferest
It will increase your uptime of WG because you are more keyed in on it(plus the extra ticks)

The only way it would increase your uptime of WG is if you cast it more than you have been. And that has absolutely nothing to do with SoTF. The extra ticks don't make WG last longer, it lowers the intervals between the ticks.

12/09/2012 03:25 PMPosted by Balferest
I think on 1 or 2 fights with 80%+ up time for RJ, and 40%+up time for WG they did almost the same amount of total healing.

You realize this is really bad, right? WG and Rejuv should be neck and neck in terms of total healing done...
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