Costs 1 Chi. 45 second CD.
( A )This would lower the skill cap slightly (Hey look, I don't need to have an addon just to track timers in order to perfectly time my TFT in order to heal my raid properly) because it could be hit re-actively or proactively.
( B ) Would allow us to better heal the raid during that burst because we didn't have to spend 3 chi (1 for TFT and 2 for uplift, and without jab spam Soothing mist chi generation is too RNG to guarentee we'd even have the 4 chi to aoe heal with) just to get it going, and then have cast the third RnM later.
( C )In 10 man you'd have a window of opportunity similer to what it is with TFT currently, but without the 10-30 second lead up time, And in 25 the you'd be able to use the last RNM cast to gain an additional 3 targets(15).
Our unloved mastery and a thought for change:
Reduce the duration and healing it does from being picked up, by 10 %, every 2 seconds.
In exchange, when it expires (after 20 seconds) have it "burst" anyone within 10 yards for the healing value of the sphere, divided among targets hit.
If this results in a much higher value being given to mastery in our % healing done, reduce the value of our mastery created healing sphere's appropriately.
I am asking for two quality of life changes.
( 1 ) Eminence healing range being increased to 40 yards to account for the high mobility nature of current raiding. (Because moving the JSS on high mobility fights is prohibitively expencive. The first two boss's of HoF are great examples of such.)
( 2 ) Return the chi generation on soothing mists to 35% in order to allow ranged healing to be an effective play style when the encounter demands it. Just for the smoother chi generation. (If this means a 15% increase in mana cost to offset the increased chi generation, I'd even be willing to work with that.)