Topic Mana Regen Imbalances? looking for input
Furcadia
Shadowmoon
Furcadia
90 Night Elf Druid
16280
Edited by Furcadia on 12/7/12 9:08 AM (PST)
I was looking at my guild logs and I noticed mana regen doesn't seem balanced but I wanted to get input from other classes to see if it is or if I'm missing something.

Here is a link to our empress kill last night, healing done:

http://worldoflogs.com/reports/rt-830b1yd6j1p2jm7l/sum/healingDone/?s=12636&e=13174

Here are the mana gain breakdowns (not counting Hymn and Potion of focus which we all gained relatively similar amounts from), I ignored any mana gains that were insignifcantly small.

Monk(9811 spirit 11074 mp5):
970761 Mana Tea
60984 Energize mana
Total: 1,031745

Disc Priest(11404 spirit 12872 mp5)
Rapture: 819790
Mana Leech: 350633
Total: 1,170423

Shaman(couldnt get his exact sprirt)
Resurgence: 332152
Water Shield: 120048
Total: 452200

Druid(10870 spirit -12269 mp5)
Innervate: 180000
Total: 180000

Is this standard? From what I can tell we are all gaining a similar range from spirit mp5, are spell costs for disc priests and monks high enough to balance out the massively larger amounts of regen they get?

In terms of spell break down the top healing spells from each of us were:

Monk
Uplift: 27.8% 2 chi
Renewing Mist: 27.3%
All other spells sub 10%

Disc Priest
Divine Aegis: 26.1%
Prayer of Healing: 21.2%
Spirit SHell 15.8%
All other spells sub 10%

Shaman
Healing Rain: 24.1%
Healing Tide: 14.4%
Healing Stream Totem: 14.2%
Chain Heal: 13.9%
All other spells sub 10%

Druid
Rejuvenation: 32.5% 8.6k mnana
Wildgrowth: 25.3% 13.7k mana
Lifebloom: 12.5% 5.9% 3.5k mana
All other spells sub 10%

Do the spells relied on heavily by the monk and disc preist cost a lot? It seemed like a lot of them were procs, so I had trouble calculating what it costs for them.

Any feedback is always welcome, if I'm doing something wrong I'm happy to know as well.

Cheers!
Amasis
Emerald Dream
Amasis
90 Troll Priest
6860
Edited by Amasis on 12/7/12 9:22 AM (PST)
Damn, the priest is spamming PoH to roll the DA absorbs.

Sigh.

Edit: I haven't done this fight on normal mode, so it may be that he is actually using the correct spells and not spamming, but there is a discussion going on in another thread about this play style becoming prevalent.

That and his Rapture returns are OP.
Harpoa
Mug'thol
Harpoa
90 Troll Shaman
13250
Edited by Harpoa on 12/7/12 9:22 AM (PST)
12/07/2012 09:08 AMPosted by Furcadia
monk and disc preist cost a lot?


They both have good mana return when played well. It is why monks spell costs were just increased dramatically and why discs will be crushed to the ground in coming weeks.

edit: and to go a little bit further druid mana regen needs to be fixed, they should get a self revitalize back or something along those lines.
Qùess
Shandris
Qùess
90 Blood Elf Priest
7430
12/07/2012 09:21 AMPosted by Harpoa
edit: and to go a little bit further druid mana regen needs to be fixed, they should get a self revitalize back or something along those lines.


As Kaels said in another thread about Holy Concentration, I doubt it. They took Revitalize away at the same time they removed Judgement of the Pure/Holy Concentration, I don't see Revitalize coming back.

12/07/2012 09:21 AMPosted by Harpoa
discs will be crushed to the ground in coming weeks.


:(
Harpoa
Mug'thol
Harpoa
90 Troll Shaman
13250
12/07/2012 09:26 AMPosted by Qùess
They took Revitalize away at the same time they removed Judgement of the Pure/Holy Concentration, I don't see Revitalize coming back.


I meant more of a mana return mechanic that does not provide a benefit to other party/raid members but with the same basic design. x spell cause x amount of mana per x seconds.
Qùess
Shandris
Qùess
90 Blood Elf Priest
7430
We'll see. GC still seems to be on the "Druids are fine" train. I don't necessarily agree, but I don't think they need anything big.

I think Druids would basically be fixed if you could use Rejuv for clearcasting.
Furcadia
Shadowmoon
Furcadia
90 Night Elf Druid
16280
So do monk and disc priest spells cost that much to justify the much larger returns? I'm not complaining about going OOM, I manage my mana carefully. Do other healers have to do the same though?
Goatblezi
Proudmoore
Goatblezi
90 Pandaren Shaman
12520
it's not just about returns, there's free spell procs for some classes as well
and yeh, monk spells cost an absolute bomb right now

Damn, the priest is spamming PoH to roll the DA absorbs
lol when do priests ever do anything except spam meter-cheesing aoe spells?
Loonetta
Rexxar
Loonetta
90 Draenei Paladin
8190
So do monk and disc priest spells cost that much to justify the much larger returns? I'm not complaining about going OOM, I manage my mana carefully. Do other healers have to do the same though?


Monks yes, 5.1 and post 5.1 hotfixes increased their spell costs dramatically to account for the Ascension + Crit/Mana Tea + faster Chi via Soothing. One could argue they got nerfed too hard.

Disc, no. Prayer of Healing costs as much as a Holy's Prayer of Healing. Rapture also currently works with Mana Tide totem and if your Restoration Shaman is packing 10k spirit, Rapture could return 40k additional mana per proc. If time correctly he can get 2 procs during 1 MTT duration. This is on top of the normal spirit regen MTT gives. I'm still shocked monks get slapped so hard and fast after 5.1 landed yet Disc hasn't been addressed yet. At least negate the MTT synergy.
Dreamling
Shu'halo
Dreamling
90 Night Elf Priest
6615
Short answer is, yes, the spell costs are balanced. Mana for Disc priests is a bit outta line, and for monks it's a little tight, but shamans and druids are more-or-less balanced.

Long answer: Remember that things like Rapture, Resurgence, and Mana Tea all cost mana in order to get that return. Resurgence and Mana Tea are particularly mana-negative, in that it's impossible to get more mana back than you put in. But logs don't show the net gain in mana -- only the raw mana returns. Conversely, using Clearcasting procs doesn't show up in logs at all, so we don't know how much mana a druid saved.
Pitkanen
Mal'Ganis
Pitkanen
90 Troll Shaman
17120
Mana management is far more complicated than just how much regen you have. Try to figure out how much regen Holy Paladins get when you consider their largest source of healing is "free", or that it isn't free at all because their other spells cost more than average.

Clearcasting for Druids is a likewise freebee mana. You gained clearcasting 39 times during that log, meaning you could have cast up to 39 regrowths (17.8kish mana) worth almost 700k mana overall.

But yeah, you really can't just look at Mana Gained when you talk about regen since base spell costs and spell discounts all matter too. (you also missed the passive water shield mp5 increase, what shows up in logs is only the procs from taking damage)
Mitosis
Khadgar
Mitosis
66 Night Elf Druid
5645
it's not just about returns, there's free spell procs for some classes as well
and yeh, monk spells cost an absolute bomb right now

Damn, the priest is spamming PoH to roll the DA absorbs
lol when do priests ever do anything except spam meter-cheesing aoe spells?


Sorry you are hurt. When the high damage comes in, what are we SUPPOSED to cast hmm? I use all tools at my disposal but it's not our fault that is our go to AOE spell. Good lord you really can't complain. Healing Rain cheese says hi.
Furcadia
Shadowmoon
Furcadia
90 Night Elf Druid
16280
Is there a system that looks at mana spent? That would be really interesting to look at but I'm not sure how to do this.
Urbnok
Wyrmrest Accord
Urbnok
90 Troll Shaman
3980
Hey, you guys remember how Resto druids were in pve during wotlk and cata, we could spam rejuv all day throughout the whole fight, easy mode.
Now innervate is not enough, especially over long fights. Heroic 5-mans and short fights are more then fine to do as a druid, it's the longer fights like raids that makes them have to be super effecient on what spells they cast.

Shamans are alright but suffer when the group is not close enough to benefit from their aoe heals, it gets annoying, especially in 10 mans.
Uglytrolgurl
Khaz'goroth
Uglytrolgurl
90 Troll Druid
XXL
6385
Edited by Uglytrolgurl on 12/7/12 12:44 PM (PST)
The mana cost you have posted are misrepresented

Look at it this way
Monks Renewing mist cost is 19,500 mana, Monks Healing is very very expensive atm
Anarri
Winterhoof
Anarri
85 Night Elf Druid
4430
12/07/2012 09:28 AMPosted by Harpoa
I meant more of a mana return mechanic that does not provide a benefit to other party/raid members but with the same basic design. x spell cause x amount of mana per x seconds.


No! We don't need class-specific regen mechanics, we need to balance the relative efficiency of the different healing specs. Adding any sort of new mechanic to fix a longevity imbalance does little more than add one more variable to be balanced.
Goatblezi
Proudmoore
Goatblezi
90 Pandaren Shaman
12520
12/07/2012 11:34 AMPosted by Mitosis
Sorry you are hurt. When the high damage comes in, what are we SUPPOSED to cast hmm? I use all tools at my disposal but it's not our fault that is our go to AOE spell. Good lord you really can't complain. Healing Rain cheese says hi.


settle down sooky britches, it was just a dig. I've actually raided with priests who let people die because 'casting a poh on their group would only have healed two people'
I raid 10man with a priest, healing rain is only any use when 4-5 or more people are stacked in one place. outside of stacking fights most of my healing is from healing wave/ghw, riptide and healing stream totem on single targets
Merise
Skywall
Merise
5 Human Warlock
0
I am finding my druid's mana easier to manage as I approach 500 GS. In addition my play style has changed somewhat since I focus more on tanks and specific players who've taken a lot of damage and leave the smaller raid heals to our disc and shaman. I also have my grid set up to show when our priest is bombing SS/PoH so I know when I can just sit on my a$$ and regen. Of course that puts me at the bottom of the meters but who cares really.
Furcadia
Shadowmoon
Furcadia
90 Night Elf Druid
16280
The mana cost you have posted are misrepresented

Look at it this way
Monks Renewing mist cost is 19,500 mana, Monks Healing is very very expensive atm


How much does uplift cost?

I apologize. I wasn't saying the numbers I posted were representative of the big picture, I was asking for more information so I could understand them better.
Tiriél
Moon Guard
Tiriél
90 Blood Elf Priest
13110
The mana cost you have posted are misrepresented

Look at it this way
Monks Renewing mist cost is 19,500 mana, Monks Healing is very very expensive atm


How much does uplift cost?

I apologize. I wasn't saying the numbers I posted were representative of the big picture, I was asking for more information so I could understand them better.


In order to Uplift, at a bare minimum, Monks must pay 39000 mana, unless they have glyphed Uplift, in which case it will cost them 39000 mana + 18000 mana.

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