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Here is the following recommendations i have seen to balance Discipline. Please provide Positive feedback.
25% of healing done is converted to absorption, and 45% of the critical strike value of healing abilities.
When ever a Divine aegis Bubble effect expires, you receive 2.5k mana, and when ever a Power word shield effect expires, you receive 22.500 mana.
When ever you deal damage with smite, holy fire or penance, you heal all targets in 20 yards of that target for 25% of the damage done, and heal the lowest target for 55% of the damage done.
120 second cool down. 15,000 mana. Bubbles all allied party or raid members for 250,000 damage. Instant Cast.
Damage has been reduced from 19,500 (100% coefficient) to 14,500 (100% coefficent)
Healing has been reduced from 16,500 (80% coefficient) to 11,500 (50% Coefficient).
4 second cool down. If the priest heals themselves it suffers 50% reduction to healing.
Now a stance, permanently displays wings.
Increases all healing by 15%. For each stack of evangelism, the priest also gains one stack of Divine Embers Stacking up to 5 times.
When healing targets, you now remove any loss of control effects on players. Each time a player is cleansed of a fear, stun, or charm effect the priest loses a stack. This effect can take place on any hot, direct or indirect healing abilities.
now increases hit and critical strike of holy fire, penance and smite by 10%.
now increases haste by 10% when a divine aegis proc's or a power word shield is casted.
Divine wrath is now an active ability. 30 second cooldown.
Blasts the target location (15 yard radius) with light (sort of like a light shoots down, and has an explosion; looks similar to solar beam). Targets in the area are stunned for 3 seconds, and damaged for 24,500 (+100% Coefficient) if the targets are below 30% hp, the damage is doubled.
Now has 3 stacks. can absorb up to 3 fear effects before losing the buff.
1 minute cooldown.
Math behind the changes
This ability was just not putting out enuff damage reduction, and spirit shell was putting out to much, so the math behind this is simply to increase that amount while decreasing the latter.
if you cast 100 PoH in 8 minutes, each being 25k. you have 15% Critical strike your DA will be something like 112,500 absorbs, or 15 7,500 bubbles.
With the new changes you will see around
85 bubbles for 6250
15 bubbles for 11250
Or a total of 700,000 Absorption done per 100 PoH casts. this would actually cost 3.3 minutes of straight casting PoH. and since there is no priest likely doing this, the absorption will be more likely in the area of 300-400k absorbs.
at the moment its 22,500 mana per a PWS Pop by granting a return of 3.5k mana per aegis pop you are looking at a stable income.
lets say you had the follow above to be true.
100 PoH made 100 bubbles.
100 bubbles x 2.5k is 250k regeneration over 3 minutes.
100 poH cost 1,500,000.
this means that 1/4th of the regeneration needed will be regenerated.
Mindbinder regenerates in the area of 800k mana in a 8 minute fight, placing the totak around 1,050,000 mana out of 1,500,000 leaving a blank of 450k
that means somewhere in the fight you will dip to around 40-60k mana, then charge back up again. and will do this 3 times, then will oom.
im sure blizzard will balance it alittle better then my fail math.
Penance does around 10k dps.
with these changes it will do around 15000k dps.
a small buff to damage, but it also took a healing nerf so it will be viable for spot healing around 45k or the equiv of a flash heal, for all 3 stacks. this will give the priest a lot of ability to micromanage between spot healing and aoe healing (AA).
I've said it before, i'll say it again. LEAVE BRITTNE- err SPIRIT SHELL ALONE.
This existed in wrath. It gave Disc priests unlimited mana to spam bubbles on everyone all the time.
Free Dispelling? No.
Rehashed paladin mastery. Not interested, really.
This is permanent 10% haste. buffs pve too much.
Current breakdowns put Aegis at the top of healing done, if not the top.
We already have enough, if not too much regen in PVE.
I don't know where you're getting your flash heal numbers. My penance currently hits for what flash heal hits for, without crits (~68k with 3 ticks of penance or one ungraced flash heal.)
Haha. To be fair, all he did was turn Spirit Shell into a Disc Priest's Revival, but on a 2 minute CD instead of 3 and quite a bit more powerful than Revival.
Edited by Elethia on 12/10/2012 12:34 AM PST
No and yes do not give feedback.
SS is to over powered, Changing it to a CD instant cast Aoe, resolves
1) Massive op aborb output
2) No Oh crap button (which disc lacks).
Rapture change will balance the regen, it just needs to be nerfed to set up constant regen, rather then a lot because even if you are getting constant 1k ticks, it will be enuff to give a flash heal every few seconds. that sort of constant regen is dependable, and not over balanced.
DA buff is not over powered if the over all Hps on Penance / smite is nerfed. It should work out that penance is desired in pvp, but smite is pve. This can be done by doing the following
penance offer a constant stream, at a lower heal output, with moderate damage
smite offers a higher heal rate, at a lower constant factor
The free dispel effect can be made into an activate ability, but the idea of autocleansing makes discipline gain its Umph back in pvp.
as for crit/haste passives, it can be reduces to 5% or even another effect.
having 10 seconds on haste after pws is just nothing. its like 30 second sup time, needs to be stablized.
disc needs a buff period. so i ignore all the bads saying yes no. Its a utter lack of intelligence.
YOU PVE BADDIES STOP ACTING LIKE ITS ONLY ABOUT PVE CONTENT ITS NOT.
Edited by Ezri on 12/9/2012 9:46 PM PST
Suggesting brand new abilities has basically never worked ever. Blizzard will tweak existing abilities often, but getting a brand new spell/talent outside of beta only happens once in a blue moon. Most of your suggestions would make us really OP, as well.
You have pretty eyes.
Blizzard adds new abilities all the time. Or the add back things taken out, for example focused will. It use to stack more then it does, so any such new ability can be tuned.
A cleansing ability like this would give the priest ability to counter control mechanics. this can be something useful for priests in general, but specifically discipline.
its something like this that will change discipline to be something unique. Priests dont have many CC options, or any sort of such utility, actually in general they have 1 utility, and 1 cc ability (none talented). other classes have 2-3 cc abilities, and 2-3 utility spells. For example, mages have ice block, and teleport to counter CC, Have Stun and poly for CC and can repeat the cycle with cold snap.
imo, discipline is about 70% where it needs to be, but that being said some things are broken.
50% of healing being done in SS is nice to have that much absorb, but imo, absorption from discipline needs to be more dependable. For example, DA should be nearly tripple of what it is now. and the way to do that is simple by changing it to bubble on all healing effects, and increase the amount of Critical strike heals.
Buffing Da in that capacity, and nerfing SS to be more of a cooldown save-your parties life sort of thing, will be the best way to "balance priests".
Out side of these core issues two problems arise in PVP.
First, We have no utility, and second, smite spam does not work.
To counter for low utility, the solution is simple.
Mage power word shield slow or micro-stun when popped. this will give us survivability. Either an Aoe slow, or a stun. Does not have to be anything over powered, just something that will give the fpriest a fight chance. for example, 60% slow for 4 seconds, or 3 second stun. these effects can be countered, Either by things like cleanses (Being that the slow is magic effect) Or shape shifting, or trinketing the micr0stun.
the second solution that discipline needs is the penance // AA change.
Because first, discipline is basically spaming Flash heal, and PoH in pvp, and this is just a really bad option for direct healing. The occasional penance or pom is nice, but its not enuff to deal with the burst damage.
Penance spam is a way to resolve this issue in PvP< and it really does not take any effect on pve players because smite being that it can hit for 100k is still a better option over penance spam. If anything it will give pvers a micro spot heal.
The AA change to include 35% Aoe heals is the equiv of PoH cast every 4 seconds. This is nothing over powered because you simply can heal two poh in that time for double the amount, So again there is no loss there for PvE but a gain for PvP.
the issue araises that if the gms are interested in such changes. They as i feel will balance the class nicely, and bring them up to par.
So take a moment to read that and you will understand keep in mind, some of the numbers need to be changed, so analize the logic behind the changes, not the numbers.
Ezri, let me be kind here.
You *have indeed* received constructive feedback.
You have actually received constructive feedback *numerous* times in the multiple threads you have posted over the last few days. In fact, the feedback even started off fairly polite.
The problem is, however, that you keep posting the same, exceedingly poorly-thought out changes over and over, and people no longer feel like being polite about it.
Indeed, one can find in this very thread quite a bit of accurate and constructive feedback, even if it is phrased in a way that seems kind of, well, short. Look at the very first comment: http://us.battle.net/wow/en/forum/topic/7350945606#2
This is constructive. It explains to you with specifics the problems with some of your proposals.
Please read them.
Edited by Taymage on 12/9/2012 11:53 PM PST
SS is to over powered, Changing it to a CD instant cast Aoe, resolves
No and Yes is not feedback, or constructive reasoning. Sorry to break it to you.
It's easier to list things your ideas would not break:
-My tillers farm
-The "Well Read" achievement
-Possibly the pandaren starting zone. We'll get back to you on that one.
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