25% of healing done is converted to absorption, and 45% of the critical strike value of healing abilities.
When ever a Divine aegis Bubble effect expires, you receive 2.5k mana, and when ever a Power word shield effect expires, you receive 22.500 mana.
When ever you deal damage with smite, holy fire or penance, you heal all targets in 20 yards of that target for 25% of the damage done, and heal the lowest target for 55% of the damage done.
120 second cool down. 15,000 mana. Bubbles all allied party or raid members for 250,000 damage. Instant Cast.
Damage has been reduced from 19,500 (100% coefficient) to 14,500 (100% coefficent)
Healing has been reduced from 16,500 (80% coefficient) to 11,500 (50% Coefficient).
4 second cool down. If the priest heals themselves it suffers 50% reduction to healing.
Now a stance, permanently displays wings.
Increases all healing by 15%. For each stack of evangelism, the priest also gains one stack of Divine Embers Stacking up to 5 times.
When healing targets, you now remove any loss of control effects on players. Each time a player is cleansed of a fear, stun, or charm effect the priest loses a stack. This effect can take place on any hot, direct or indirect healing abilities.
now increases hit and critical strike of holy fire, penance and smite by 10%.
now increases haste by 10% when a divine aegis proc's or a power word shield is casted.
Divine wrath is now an active ability. 30 second cooldown.
Blasts the target location (15 yard radius) with light (sort of like a light shoots down, and has an explosion; looks similar to solar beam). Targets in the area are stunned for 3 seconds, and damaged for 24,500 (+100% Coefficient) if the targets are below 30% hp, the damage is doubled.
Now has 3 stacks. can absorb up to 3 fear effects before losing the buff.
1 minute cooldown.
Math behind the changes
This ability was just not putting out enuff damage reduction, and spirit shell was putting out to much, so the math behind this is simply to increase that amount while decreasing the latter.
if you cast 100 PoH in 8 minutes, each being 25k. you have 15% Critical strike your DA will be something like 112,500 absorbs, or 15 7,500 bubbles.
With the new changes you will see around
85 bubbles for 6250
15 bubbles for 11250
Or a total of 700,000 Absorption done per 100 PoH casts. this would actually cost 3.3 minutes of straight casting PoH. and since there is no priest likely doing this, the absorption will be more likely in the area of 300-400k absorbs.
at the moment its 22,500 mana per a PWS Pop by granting a return of 3.5k mana per aegis pop you are looking at a stable income.
lets say you had the follow above to be true.
100 PoH made 100 bubbles.
100 bubbles x 2.5k is 250k regeneration over 3 minutes.
100 poH cost 1,500,000.
this means that 1/4th of the regeneration needed will be regenerated.
Mindbinder regenerates in the area of 800k mana in a 8 minute fight, placing the totak around 1,050,000 mana out of 1,500,000 leaving a blank of 450k
that means somewhere in the fight you will dip to around 40-60k mana, then charge back up again. and will do this 3 times, then will oom.
im sure blizzard will balance it alittle better then my fail math.
Penance does around 10k dps.
with these changes it will do around 15000k dps.
a small buff to damage, but it also took a healing nerf so it will be viable for spot healing around 45k or the equiv of a flash heal, for all 3 stacks. this will give the priest a lot of ability to micromanage between spot healing and aoe healing (AA).