12/09/2012 11:44 PMSpirit Shell is probably going to get the nerf bat, probably increased CD or something.
Posted by Hardlÿ
I seriously hope this doesn't happen. I would understand a nerf to SS (maybe don't make it scale off of Mastery as well as it does), but right now it's Disc's only CD of consequence for extreme damage situations. And even then consider that it's a proactive ability that shuts us out of all other healing for a min. of 5 seconds (to blanket a 10m with 1 stack, usually you do nothing but blanket for the full SS duration to keep the timer refreshed).
I won't overreact and say something like "omg im quitting disc if ss is nerfed", but considering they took Divine Hymn away from us, and Barrier doesn't increase healing received (plus is a much more situational CD given its timer / proximity-based behavior), I don't feel like SS is particularly overpowered.
Disc is good for progression (and always has been at least since the PWS buff/nerf/fix at the beginning of Cata) when played competently in fights where spike damage is predictable. On the other hand, there are situations that Disc is really weak, for example when damage is unpredictable and raid-wide. In this case, it's both tough to justify PoH when only 1-2 people are getting hit per group, and the ramp up time of Grace stacks makes it not only easier, but more efficient for other healers to excel in those situations. The patch to Atonement extending its range in some ways alleviated this pain, but smart heals - while convenient - are not reliable for the progression healing situation I'm discussing. This isn't something that's really wrong with Disc in my mind, it's just an inherent weakness we have.
tl;dr I don't feel like the SS CD is OP at the moment.
12/09/2012 11:30 PMHow am I supposed to heal when no one is taking damage D: lol. I liked when mistweavers were stupid OP instead of disc priests. At least then if I was fast enough I could heal the raid before the monk XD!
Posted by Musicxd
I feel like this is a somewhat hyperbolic statement. If you're raiding progression content (stuff on farm is a moot point because at that point who cares, it's free loot), SS is not powerful enough to mitigate all healing while up (ie. tanks take damage disproportionately to the rest of the raid, or you bubble tanks at the expense of raid heals), and the *maximum* uptime you can have is 50%, which while sounds like a lot, is impossible in practice.
On the bright side it's virtually guaranteed not to be an issue in later tiers because mana regen will be expected to be stronger for everyone and the fights will be geared both to take advantage of it and require it. I just wish they would get it out of their heads that mana should be a healer's number 1 concern, it doesn't work for DPS and it will never work well for us either.
I think mana works well for a one healer environment, and can be extended to include raids only if there is much more basic heals (i.e. most heals are single target, a la vanilla). I really do take great joy in managing my mana well when I am healing alone.
I see what you're asking for as a return to WOTLK style spamming. Eww.
There's a difference between having enough damage / mana to feel compelled to heal intelligently the entire fight, and WOTLK FH spamming. The former is fun, the latter not. We'll never see FH spam again because its HPS isn't really that strong, it's just a very fast heal. Similarly with PoH, without the appropriate ramp-up (AA / PWS for BT), PoH isn't an intelligent use of time.