The poster above you is a raid boss

90 Gnome Death Knight
9850
what does he/she/it do?
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90 Goblin Priest
8090
Text on the screen: Somnii is looking at you!
DBM: Run away, little girl!

[Somnii charges the spot where you were standing and drops a disease-laden void zone]
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90 Human Warrior
11955
He never dies because he's a blood death knight.

EDIT: Well shoot. I guess you can't fight someone that cute.
Edited by Austol on 12/10/2012 12:23 PM PST
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90 Blood Elf Death Knight
6680
Standard warrior fight with cleaves, but does one thing out of the ordinary: Uses his funny looking head as a giant hammer and causes a conal smash as well as rocks falling from the ceiling
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90 Night Elf Druid
7985
Monologues personal tragity, summon's ghoul that must be kitted and killed through bosses DnD or else it will explode and wipe the group. Summons impenetrable anti-magic/damage shield and points and laughs after summoning army of dead (every dead player in this phase is rezzed as a helpful ghoul, and is the only thing capable of damaging Bosses bubble. (Saw you had unholy so went with that.)
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90 Blood Elf Warlock
14685
Phase 1: Defilers!

Nightmaw shifts into a his feral cat form and begins randomly pouncing random raid members. In addition to stacking a bleed on the tanks and summoning strangling roots.

Strangling roots will kill the effected player after 20 seconds if not dps'd down quick enough.

Phase 2: The wrath of the moon!

Nightmaw ascends to the heavens high above the raid and becomes immune to all damage. Once high enough he begins casting a massive starfall which will deal 25% of the players health every second if hit.
Moon-shards will also spawn during this phase negating the effect of starfall but slowly damaging those near them.

Guardians of the Heavens will also spawn during this phase and must be dps'd down.

This phase ends after all the moon-shards have been killed.

Phase 3: Begone for my home!

Nightmaw descends and shifts into a massive bear causing a raid wide aura that reduces damage and healing done by 25%. He will also begin stacking a bleed on the tank, however the group must stack on him to eat his cleave or risk the tanks dying. Every 30 seconds 2 protectors of the dream will spawn.

Protectors of the dream will fixate on a random person and explode on contact dealing 500,000 nature damage to eneimies nearby. The fixated player must run away from the group or risk causing a wipe.

At 10% the boss enters his soft enrage and must die within a minute.
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90 Troll Mage
7590
@Torrin
Fabulously removes his helmet and tosses his flowing mane over his shoulder, drawing a sword made of pure fel fire, well saying. "Anar'alah Beloreh!" (Sounding like Master Engineer Telonicus)
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90 Undead Priest
9780
Opening move: You cast Living bomb on a random raid target, which cannot be dispelled. The raid must stack to absorb the damage. It is on a one minute timer and refreshes. At the end of the minute you cast a second one. The third minute you cast a third. You can survive up to 5 bombs but after the sixth it gets healing intensive. You cast Pyroblast on the raid at random. You also have a fire version of arcane missles. You are untankable. However you have an fire elemental that must be kited around the room. It leaves behind a trail of fire.
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90 Blood Elf Mage
11810
You are one of three bosses in the room, you have to be killed first because you will heal the other two bosses. You can fear and mind control random people and are unable to be silenced or interrupted, you must just be taken down. You can also not be tanked. You have to be killed quickly because you have a random timed heal that can instantly heal the other two bosses and yourself up to full.

When you do die, you turn into the Spirit of Redemption and can still heal the bosses. This effect lasts for one full minute.
Edited by Kaeilthas on 12/10/2012 1:38 PM PST
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90 Human Paladin
13020
You are one of three bosses in the room, you have to be killed first because you will heal the other two bosses. You can fear and mind control random people and are unable to be silenced or interrupted, you must just be taken down. You can also not be tanked. You have to be killed quickly because you have a random timed heal that can instantly heal the other two bosses and yourself up to full.

When you do die, you turn into the Spirit of Redemption and can still heal the bosses. This effect lasts for one full minute.


You start the fight with four adds, each fought one at a time, and each one with a special cc ability. Then you summon a bunch of legendary weapons that must be killed and looted. They each do a special ability. Then, the raid must kill all the advisers again but at the same time. Then, and this is the hard part, you engage and start mind controlling players and draining their health and throwing them in the air so they take falling damage. At low health, you break the room and grow very large.
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90 Undead Mage
11480
You are one of three bosses in the room, you have to be killed first because you will heal the other two bosses. You can fear and mind control random people and are unable to be silenced or interrupted, you must just be taken down. You can also not be tanked. You have to be killed quickly because you have a random timed heal that can instantly heal the other two bosses and yourself up to full.

When you do die, you turn into the Spirit of Redemption and can still heal the bosses. This effect lasts for one full minute.


You start the fight with four adds, each fought one at a time, and each one with a special cc ability. Then you summon a bunch of legendary weapons that must be killed and looted. They each do a special ability. Then, the raid must kill all the advisers again but at the same time. Then, and this is the hard part, you engage and start mind controlling players and draining their health and throwing them in the air so they take falling damage. At low health, you break the room and grow very large.


Tank-and-spank till 20% health. At which point, goes invuln for 30sec and heals to 80%. Spawns in two adds, one healing and one attacking. Invuln breaks automatically when both adds die.
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90 Goblin Rogue
8645
Grinsom's Divine Shield

Immune to all damage for 8 seconds

5 second cooldown

Cooldown reset when are immune to damage.

_________________________________________________________

Enrages after 30 seconds.

EDIT: Someone else posted before me... >.< Ehh Same basic idea but uses iceblock.
Edited by Kincayd on 12/10/2012 2:08 PM PST
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Community Manager
Goes in and out of Stealth every few minutes. Stuns. Dances. Repeat.......
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90 Human Hunter
13000
Shoots lasers pew pew pew.
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90 Night Elf Druid
10565
12/10/2012 02:13 PMPosted by Brennvin
Goes in and out of Stealth every few minutes. Stuns. Dances. Repeat.......


Well this isn't fair you technically are a raid boss :P (aq20)
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90 Night Elf Rogue
8025
12/10/2012 02:13 PMPosted by Brennvin
Goes in and out of Stealth every few minutes. Stuns. Dances. Repeat.......

Brennvin is a world boss who only shows his face during a once-per-realm event, and uses lag to defeat the raid group.
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90 Blood Elf Death Knight
11850
Kaganfindel is a Patchwerk style tank and spank 90% of the time where he damages two targets. The other 10% of the time he teleports to a random raid member and does a significant amount of damage to that player and half that to any player in FoK range. He does this to 5/12 players every 40 seconds. This attack cannot target the same player twice in one round.
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90 Tauren Shaman
11720
Painsquire Starts off in phase I with a huge Death and Decay sigil on the floor that fills her encounter room: It has safe spots to walk on (but not jump over) sort of like the first boss in the new Zul'Gurub. She death grips the raid members furthest away and makes it her focus target every 20 seconds, so the second tank has to be standing at max range waiting to get pulled.

For Phase II, she summons an army of the dead that includes smaller Thadeus like flesh golems (more like the Frankenstein monster than the regular ones) while she applies a sunder to the tanks. When these get below 5% they have a self destruct explosive AOE that 1 shots non tanks, but they don't move so most DPS can just get out of their range. All the while she is raining down pain with Frozen Blast and heavily nuking both tanks.
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90 Human Hunter
5705
Dragontooth is Hogger.
Edited by Celltech on 12/10/2012 2:36 PM PST
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90 Human Paladin
13535
Celltech keeps dropping my calls! (╯°□°)╯︵ ┻━┻
Edited by Kezmaefele on 12/10/2012 2:38 PM PST
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