12/12/2012 11:17 AMCould say the same to you
Posted by Kuan
I'll apologize as my first comment was a little dickish. I disagree that you're going to get many unbiased people to agree that a warrior's damage outside of cooldowns is especially problematic. To be fair, that can be said about most classes. In fact, I think it's fair to say that healers aren't having much difficulty dealing with sustained damage from any class, outside of frost bombs every 10 seconds if the target is frozen.
I think the general consensus is that warrior burst is out of control. I tend to agree, even after the numerous nerfs we have taken over the last couple months. I'm not going to try and justify a 300k global, and I'm sure that won't continue much longer either.
Please remember though that every screenshot you see on the forums attached to a 10 page thread is of a warrior who popped a 5 minute cooldown, two 3 minute cooldowns, and a pvp trinket. In many cases, most of those warriors were allowed
to sit on their target for as long as it took to build up 5 (or 3 more recently) stacks of taste for blood, because warrior sustained damage was not perceived as a threat. Teams payed no attention to the stacking buff, which more often than not took minutes and minutes to accumulate.
Against better teams, any time I hit 2 stacks of tfb they would immediately go into control/kite mode until my stacks dropped. When playing warrior teams, if you aren't anticipating the burst that will be coming (it's not a mystery anymore) and planning your cooldowns accordingly then you are likely going to find yourself in trouble. If you are able to counter the 5 minute cooldown superhero window, then you really shouldn't have much difficulty with pressure (for another 5 minutes). If you are having trouble keeping up with warrior sustained, non-cooldown damage, then I would attribute it to either a gear or skill mismatch.