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Healing random bgs has always been hit or miss... you get peels once every blue moon, and those are usually wins.
Currently, I can eat 15 to 847 interrupts, stuns, cc's and where before, I had small windows of healing, now those windows are ineffective.
So as a healer, we can't kill anyone, are always focus fired, the difference now is, we can't heal very well.
I'm pretty much baffled.
Its not a -15%... its more then that.
Do you even read before posting?
We are not nerfed for 32.65%, thast OBVIOUS, we are nerfed for 30%.
What i said is that:
1- When the game launched our heals healed for 100%
2- First nerf reduced our heals to 85% meaning a 15% loss from situation 1.
3- Second nerf reduced our healing to 70%, meaning a ~17,64 reduction in heal from situation 2, and a 30% reduction from situation 1.
What i said is that we are not being nerfed by 15% from what we were healing 10 days ago, we are healing 17,64% less then we were healing 10 days ago.
So, no im not wrong, and yes i know math.
You are spreading the misinformation here, and should go back and apologize for doing so.
85/100 = 0.85
70/85 = 0,8235...
70/100 = 0.7
1-0.85 = 15% Nerf (From mop lauch to first nerf)
1-0.8235 = 17.65% Nerf (From first nerf to now)
1-0.7 = 30% Nerf (From mop lauch to now)
This math is so simple, i really fail to understand how you could miss it...
Its obvious that a 15% flat reduction over 100% is less reduction in % then a 15% flat reduction over something that is already working at 85%, and by no means it makes it more them the the addiction of both flat reductions.
Healer in open field = dead
Only way of surviving in BG is running away like a little !@#$% as soon as some dps class even glances at you =/
Not to mention buggy terrain in most BG where casters can attack you through rocks, etc. making it impossible to LOS them.
In current state of the game healers are absolutely no fun to play.
Blanket nerfs = lazy developers
Edited by Udachï on 12/13/2012 4:36 AM PST
I did some random BGs with a group of friends last night, on my resto druid, and it basically turned into a game of "protect the healer."
It's only a matter of time before RBG teams replace their healers, and start running 9 DPS / 1 FC. A healer is a liability at this point. Better to have a focused burst class on the team who can blow up the enemy team.
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