I would say that Flying passive isn't effected by this, only base speed and buffs.
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12/12/2012 12:38 PMPosted by MegatonsmashYou're really missing his point. What makes boxing so exciting is that despite the skill and strategy involved, at any moment somebody could blink and catch a hook on the button and be face down on the mat.
i can recall as many times the AI hit chance (especially on wild pets of lower quality) has had a string of misses as I've had.
I've also had plenty of battles where neither side suffers a miss - the majority of them actually.
Your personal experience is such a small sample size to have any statistical significance -- we'd need something like worldoflogs also tracking pet battles across many tens of thousands of pet battles to gather anything concrete.
I'm not saying I enjoy misses/dodges/etc. - I think they could use a little tweaking and bug fixing (esp. with effects that react or always hit if a burning/blind/whatever status, including weather, is applied).
12/13/2012 01:10 AMPosted by JaximusIf either dodges or misses were removed, making the chance to land 95%, I'd be fine with that. As it stands, they play too big a part in the outcome of matches. Crucial miss/dodge = gg.
12/13/2012 12:33 AMPosted by SuntzüI dont think pet battles can fairly be compared to 'Mario party', and I agree that level of RNG would be undesirable, but at the same time I don't want to see this game become chess... random elements make competitive games far more interesting for the average player than purely strategic ones, and I think pet battles are intended as a purely casual, fun side game, not a cerebral exercise for the uber-nerdy.
12/13/2012 09:10 AMPosted by DestianAgain, I welcome good RNG, but every move being tied to such RNG means there's just a bit too much Mario Party in pet battles.
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