10 QoL and improvements for 5.2 monks please!

97 Undead Monk
8460
1) Path of Blossoms - not useful atm, good for casting while running away or breaking stealthies. Add a fire damage over time or snare stack
2) Zen Sphere - not useful in pve or pvp for any spec..... increase the HoT
3) Would like to see RSK get buffed in a way where we could use it for a short duration with no cd (but still costing 2 chi) or adding it as part of our mastery.
4) Reduce the CD and increase the stun duration on Charging Ox Wave to make it compatible with the tier
5) Remove the melee thing on Zen Meditation which would make it more useable on more encounters
6) All brew/tea stacks removed before raid fight or rbg/arena, but give us a new shiny ability that gives a full stacks on a 2-3 minute cd
7) Improve Healing Elixirs in a way where any extra heals becomes a HoT or Absorb since it ALWAYS proc every 18 seconds even if you have full health
8) The 5 stack tiger palm buff for mistweavers should last an x duration instead of just being one cast. therefore improving our ability to single target heal without going oom so fast
9) A new shiny CD ability that changes our melee attacks into nature damage because right now Casting 2 SFB instead of 1 BOK does more damage to plate/mail
10) A new shiny CD ability that detonates all healing spheres with a 1-2 mn cd
Edited by Fungshuay on 12/17/2012 3:12 PM PST
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90 Pandaren Monk
12115
some of those (like the Zen Med one) would be way overpowered.

About the only things I can think of are:

Removing the stances and just baking the bonuses into the spec. (seriously, when do brewmasters or mistweavers use tiger stance?)

fix clash...oh please fix clash!

give us an ability (maybe on a 1 min cd or something) to allow brewmasters to pull in their GotO orbs.
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97 Undead Monk
8460
Why would Zen Meditation be overpowered?
It would still break after taking more than 5 harmful effects.

Right now ranged owns pvp ww, it would help us out a bit
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100 Undead Monk
10900
Spinning Fire Blossom = Lock on target, Snare at 15 yards.

Blackout Kick (Mastery Proc) = Deal Shadow Damage and always proc the 20% heal of damage inflicted.

Tiger Palm (Mastery Proc) = Deals Holy Damage.

Rising Sun Kick (Mastery Proc) = Deals Fire Damage, (1-2) Charges Max, Charge is gained when a Tiger Palm Mastery Proc is not consumed and procs another one via Jab. Hence you would need to get (2-4) procs via jab and not using Tiger Palm for the duration to get (1-2) Charges. Using Tiger Palm will expend the charge and execute a Fire Damage Rising Sun Kick instead of a Tiger Palm and this will also cause the monk's attack to ignore an additional 20% armor.

Fist of Fury = Increase baseline range by 5 yards. Can move while channeling.
Or
Puts a dot on target which deals less than current damage and does a 1 second stun (No DR). DoT will follow normal DoT haste rule. Stun and damage will not happen if the monk is not within 8 yards from the target. CD Increased to 45 seconds.

PvP 2 Set = Tigerbrew will now always be 20% Dmg increase last 15 seconds and on a 3 minute cooldown. Every consumption of Chi reduces the CD by 2 seconds.

PvP 4 Set = Touch of Death is now usable on players who have less than 15% of their Maximum HP or less HP than 10% of the caster's Maximum HP.

Touch of Karma = Usable while Stunned/Silenced/Disoriented, No Chi Cost. CD increased to 2 minutes.

Fortifying Brew = Reduces damage taken by 30% increases HP by 15%. Also Clears all negative magic effects. Windwalker only, 3 minute CD.

Roll = Does not trigger GCD, using a skill while rolling will cancel the roll and perform the action instead.

Zen Sphere = Increase HoT healing and AoE dmg. Detonating it does not expend the Zen sphere and refreshes it duration back to maximum.

Path of Blossom = Does AoE damage when triggered and roots the target for 2 seconds.

Charging Ox wave = Deal damage equal to a Rising Sun Kick to all targets in a straight line. Same stun duration and travel distance..

Healing Elixir = Converts Expel Harm from a heal to an Absorption Shield which last 10 seconds. Stackable up to 100% of the caster's maximum HP. Healing Elixir will always happen when Expel Harm is used.

Tiger's Fury = Breaks all snare/root and provides immunity to such effects for 5 seconds. No Chi cost.

Momentum = Each roll will cause you to move 30% faster stackable up to 2 times if no target is selected. Rolling with a hostile target selected will cause you to roll up to the target (at 400% spd) transferring all snare (Not Root) to the target. Rolling with a friendly target selected will cause you to roll to your friendly target and suppress all snares on both target for 3 seconds.

Chi Burst = Successful Chi Burst cast will provide Chi Surge to the caster for 3 seconds. Using a Chi Burst again with Chi Surge will cause Chi Beam which hits/heals 75% stronger with instant projection.

Jade Lightning Crackle =
Casting Spinning Fire Blossom while channelling JLC will cause a Jade Fire Shower inflicting the Spinning Fire Blossom's damage to 4 targets within 10 yards of the target who was targeted with JLC. Will never target CC'ed targets, does not root.

Casting Elusive Brew while channelling JLC will cause Numbing Brew reducing damages from magical sources by 15% and capable to stagger damages of magical source.

Casting Mana Tea while channelling JLC will increase healing done by 3% per second of Mana Tea second.
Edited by Ylaya on 12/17/2012 9:00 PM PST
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90 Undead Monk
9480
Roll = Does not trigger GCD, using a skill while rolling will cancel the roll and perform the action instead.


Have my children
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90 Draenei Monk
8310
If you find Zen Sphere useless you are using it wrong. All of the "heals for chi" talents have unique uses and places, it's just a matter of finding that place.
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85 Worgen Rogue
8465
12/18/2012 08:33 AMPosted by Shengheshan
If you find Zen Sphere useless you are using it wrong. All of the "heals for chi" talents have unique uses and places, it's just a matter of finding that place.


I'm not sure how anyone can use it wrong. Literally just get 2 chi and hit the button. Then sit back and watch it heal for LESS THEN one warlock/shadow priest/feral druid/deep wounds DoT. The iceing on the cake is when you move by something cc'd and it breaks the cc.

If you have some super hidden tiger way of the monk trick to make that skill useful please lets us know. And while your at it use your super skills at makeing bad skills good and figure out a use for path of blossoms, besides macroing it into a roll to make your rolls glitter.
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90 Night Elf Monk
8430
12/17/2012 08:55 PMPosted by Ylaya
Spinning Fire Blossom = Lock on target, Snare at 15 yards.


Agreed.

12/17/2012 08:55 PMPosted by Ylaya
Blackout Kick (Mastery Proc) = Deal Shadow Damage and always proc the 20% heal of damage inflicted.


Would like but might be a bit OP with our other self heals.

Tiger Palm (Mastery Proc) = Deals Holy Damage.

Rising Sun Kick (Mastery Proc) = Deals Fire Damage, (1-2) Charges Max, Charge is gained when a Tiger Palm Mastery Proc is not consumed and procs another one via Jab. Hence you would need to get (2-4) procs via jab and not using Tiger Palm for the duration to get (1-2) Charges. Using Tiger Palm will expend the charge and execute a Fire Damage Rising Sun Kick instead of a Tiger Palm and this will also cause the monk's attack to ignore an additional 20% armor.


A little confusing. And OP.

Fist of Fury = Increase baseline range by 5 yards. Can move while channeling.
Or
Puts a dot on target which deals less than current damage and does a 1 second stun (No DR). DoT will follow normal DoT haste rule. Stun and damage will not happen if the monk is not within 8 yards from the target. CD Increased to 45 seconds.


Use while moving is all it really needs.

12/17/2012 08:55 PMPosted by Ylaya
Touch of Karma = Usable while Stunned/Silenced/Disoriented, No Chi Cost. CD increased to 2 minutes.


Agreed.

12/17/2012 08:55 PMPosted by Ylaya
Roll = Does not trigger GCD, using a skill while rolling will cancel the roll and perform the action instead.


Agree with it not being on the GCD. Not sure about the other.

12/17/2012 08:55 PMPosted by Ylaya
Zen Sphere = Increase HoT healing and AoE dmg. Detonating it does not expend the Zen sphere and refreshes it duration back to maximum.


Agree with the healing. We already have too much AOE damage. Not sure giving us more would be a good idea or they would have to nerf something else (e.g. SCK).

12/17/2012 08:55 PMPosted by Ylaya
Healing Elixir = Converts Expel Harm from a heal to an Absorption Shield which last 10 seconds. Stackable up to 100% of the caster's maximum HP. Healing Elixir will always happen when Expel Harm is used.


Nah. Maybe have it reduce damage taken or increase or our passive armor or something (which would help BMs out as well), but don't think we really need another shield.

12/17/2012 08:55 PMPosted by Ylaya
Tiger's Fury = Breaks all snare/root and provides immunity to such effects for 5 seconds. No Chi cost.


They already nerfed this for warriors. Cannot see them giving this to monks.

12/17/2012 08:55 PMPosted by Ylaya
Momentum = Each roll will cause you to move 30% faster stackable up to 2 times if no target is selected. Rolling with a hostile target selected will cause you to roll up to the target (at 400% spd) transferring all snare (Not Root) to the target. Rolling with a friendly target selected will cause you to roll to your friendly target and suppress all snares on both target for 3 seconds.


I like the charge effect. Cannot agree with the rest. Too OP.

Jade Lightning Crackle =
Casting Spinning Fire Blossom while channelling JLC will cause a Jade Fire Shower inflicting the Spinning Fire Blossom's damage to 4 targets within 10 yards of the target who was targeted with JLC. Will never target CC'ed targets, does not root.


Would rather see a classic specific version of this ability for each class; WW should be a 2-3 target cleave. BM should probably be an instant-cast DOT. Not sure about MW.

Overall some pretty good ideas.
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90 Orc Monk
10295
12/18/2012 08:33 AMPosted by Shengheshan
If you find Zen Sphere useless you are using it wrong. All of the "heals for chi" talents have unique uses and places, it's just a matter of finding that place.


Seriously?
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90 Draenei Monk
8310
I'm not sure how anyone can use it wrong. Literally just get 2 chi and hit the button. Then sit back and watch it heal for LESS THEN one warlock/shadow priest/feral druid/deep wounds DoT. The iceing on the cake is when you move by something cc'd and it breaks the cc.

If you have some super hidden tiger way of the monk trick to make that skill useful please lets us know. And while your at it use your super skills at makeing bad skills good and figure out a use for path of blossoms, besides macroing it into a roll to make your rolls glitter.


In pvp it may be bad, but in pve it's damage tick prioritizes non-cc'd targets. Also, if you are tanking use it on Tsulong after a dawn breath and watch the raid be fully healed.

As to path of blossoms the only way I can see it becoming useful in pvp is if a snare was added to it. Outside of pvp...uhh maybe make it work like healing sphere(and last as long). That way you can set it where you plan to hold the mob(s), and have a little more snap aggro.

12/18/2012 10:03 AMPosted by Monkology
Seriously?


Yes seriously.

Chi wave is great at healing 4 people (or 3 if you were targeting an enemy) for a good amount
Chi Burst is great at healing a line of people if they are stationary, or damaging enemies for a moderate amount with the same conditions.
Chi Sphere is great at ticking away under a guard and giving you heals while also damaging your target. It also doubles as an ok aoe heal when you "explode" it (a superb one if you can time it well for certain fights).
Edited by Shengheshan on 12/18/2012 12:01 PM PST
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97 Undead Monk
8460
First of all, it costs 2 chi for the HoT from Zen Sphere, which compares no where close to the amount healed from Chi Wave or even Chi Burst. Inorder to get the bonus detonation, you have to spend another 2 chi when you can use it for another chi wave or chi burst. derp.
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85 Goblin Death Knight
10415
I want to continue auto-attacking as MW while channeling...BrM gets to continue parries and such.
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100 Undead Monk
10900
The Shadow/Holy Tiger Palm/Blackout Kick only happens when consuming the mastery proc. Normal Tiger Palm/Blackout Kick will still deal Physical damage.

*Reworked - with slight explanation*
If you Jab and gain a Tiger Palm Proc, the Tiger Palm will deal Fire Damage if you use it. However, if you decide to not use it and continue to Jab and get another Tiger Palm Proc, you will be granted the Nature Damage Skyward Soar Uppercut (Damage perhaps 80-100% of a RSK) which will deal nature damage and grant a 20% bonus Armor Ignore up to Colossus Smash level (50%). Which is activated via Tiger Palm usage.

The (1-2) charge is depending on how it performs as I personally think that if given the chance to get 2 charges will be quite some burst like how TFB was for warrior. But still TFB consumption doesn't require GCD. Unloading 2x Fire 1x Physical Rising Sun Kick will still require 3 GCDs.

Blackout Kick mastery proccing the heal effect is more of a pad effect for the Battle Fatigue which indirectly affected us as well.

Roll not being on GCD and that if a skill is performed while rolling and is within executable range it will stop the roll and execute that ability instead.

Fist of Fury could also be changed to be a passive active buff. Which allows you to perform 3 non DR 1 second stun, not on GCD (Like Heroic Strike) within 5 seconds dealing 1.5 of current tick damage could be also a way to fix it.

The Zen Sphere buff will still not bring us anywhere close to Frost DK's damage on Windlord.

Healing Elixir change is more towards MW/WW. But for BrM it might be a little OP in my opinion, since well I'm doing 320k Healing Sphere on myself on fights like Lei Shi.

Tiger's Fury will just be another Blessing of Freedom for monks. Still doesn't prevent CCs/Disorientates/Stuns.

Momentum is pretty much bump the current 25% to 30%. If you target a hostile and use roll with momentum talented, if target is within 15 yards the roll will be a charge at Flying Serpent Kick Speed and transfer all snare that were on you to the target. If a friendly is targeted while rolling who is within 20 yards, your roll will intervene to the target and apply a movement reduction suppression effect for 3 seconds on both parties which is akin to what Priest have.

If you notice Jade Crackle Lightning it is quite Spec specific, since other specs won't have Spinning Fire Blossom, Elusive Brew or Mana Tea.

Also, Zen Sphere is in no way effective outside of a raid heavy damage encounter, then again it is only effective for BrM on fights like Elegon and sometimes, Tsulong. Due to high Vengeance and Zen Sphere is the only decent heal which can be consistently kept on Tsulong.
Edited by Ylaya on 12/18/2012 5:47 PM PST
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