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I'm gonna agree with GC.
You're purposely shooting yourself in the foot by refusing to go Shadow. You have two specs, and there's zero reason to have two Disc specs now that you can swap all of the relevant talents/glyphs via tomes. You're just being stubborn and refusing to use the optimal playstyle, that's hardly Blizzard's fault.
You're a healer. You shouldn't be able to do as much damage as a dps spec. If you want to do Brawler's Guild, or more efficient soloing, swap to Shadow.
I agree with this stance, but only for 1 reason: The game only gives us two specs.
This is the core problem, and the reason that the comment from the EU Blue made me angry personally. I'm a druid. I have the capacity to both tank and ranged dps and melee dps and heal, but the EU Blue wants to force me out of one of those two core group roles because of dailies - to solo. This is an MMO. We should be encouraged to do group content, not pigeonholed into solo content and specific roles.
We need to get more than two specs. I've been begging for this since dual specs were released and still can't believe we don't have at least 4 (for druids anyway). Specs are meaningless now, and now we have a Blue officially stating we should spec certain ways for certain content. Well then, stop being stubborn about multi-specs and give us at least as many specs as our class has.
Once we have that, it's a perfectly reasonable request that we should respec for certain content (and if we had that, I'd just tell you to get over it and buy an additional spec). But GC stated a very long time ago that specs are supposed to have meaning, they're NOT supposed to be something you switch depending on the content, the boss, whatever you are doing, and that's why we weren't allowed to have more than 2. The game has changed since then, and now it needs to update us to allow for this.
But until we have that, the EU Blue is just wrong. It is very unreasonable to expect us to spend a significant amount of gold on a daily basis (if you're a druid or pally that tanks/heals for group content, or a priests that pvp heals and pve heals) and 30+ minutes redoing hotkeys every single day.
For the record: I've given up on being a feral tank simply because of the spec issue. Dailies are too mandatory in this game to give up my DPS spec, which I used to do in previous expansions.
I heal in PVP, that's how I enjoy the content best. I dps moonkin for solo content. I WISH I could also tank in PvE group content (dungeons, raids, etc) but it's just not worth the hassle to me. It's a pain in the bottom and expensive to respec so often that it just eliminated that area of the game to me pretty much.
Edited by Jezebella on 12/24/2012 12:49 PM PST
I leveld from 85-90 as disc without any problems what so ever. My dps was kinda slow but I never once died (unless there were like 20 npcs on me XD). Also, my attacks healed other players questing around me and more often than not...those players would help me out as often as they could.
It's your choice to not go shadow, but don't QQ about low dps when using a healing spec. We're lucky to have dps at all! Ever play a zealot in warhammer online? Killing a npc your own lvl took a minimum of 1 minute each.
Edited by Anshelm on 12/24/2012 1:23 PM PST
I get that this is the current answer, and I deal with it because I have to. I know I'm terrible at dps. On top of that, I never get better ret gear either because I'm a healer and our off-tank gets all the dps plate after the melee. So I am stuck still doing things in my crappy gear. I don't know how to play it and even when I do its so much of a hassle that its easier for me to just stay holy. At least I know what I'm doing in that spec.
I thought this once, then I tried swapping from PvE holy to PvP holy. 20 minutes later my bars and talents and glyphs were ready to PvP and I was ready for bed. Frankly, its exhausting and an unnecessary waste of my time.
Was that the first time you made the swap? If so, it shouldn't be surprising that it took time. If not, you may want to get a bar addon capable of saving multiple profiles. Other than that, there's really no reason why it should take 20 minutes (though there's also no reason why taking 20 minutes should exhaust you).
I was basically defending the druid's point by the way, which should've been obvious, considering priests don't have a Tank spec.
Even though it's easier to move talents and glyphs around (which is really the only difference between PvE and PvP right now), using my second spec as PvP works well with addons that automatically switch gear when I switch specs, and especially my bars and buttons and keybindings that automatically switch based on spec. 8 seconds and done, whenever I want to switch.
And it's a long term savings in money, sure it doesn't cost much to reglyph and retalent, but it's more than nothing.
But going back to the point, it's one thing to say "If you want to be effective DPS you have to DPS" and it's another to say "If you want to do this content you have to be DPS." Never before has it been the latter, which honestly is good game design.
Back when WoW was first made, one of the core design decisions is that healers would be able to play solo content. I don't know if anyone can remember that far back, but it was one of the complaints of Everquest and previous MMO's, that healers and support classes couldn't do anything when they weren't in a group.
Up until Brawler's Guild, WoW's philosophy has been that anything a dps can do, a healer can do too, maybe not as well, but they can still do it.
But now, all of a sudden, it's "every class has a DPS spec so just switch specs"?
At this point, why even have specs? Why not just have every class have all abilities from every spec? Why choose talents, why not give them all to everyone? Why have any personal choice at all?
The idea of "sorry you chose the wrong spec for this" is just stupid. It's like the philosophy of 'bring the player, not the class.' That's a good philosophy. "You have to be this spec in order to do this content" is like saying "you have to be this class in order to do this content" and isn't that what Blizzard has previously tried to get away from? With the exception of class quests and some legendaries, every class is supposed to have the potential to raid and pvp, and to some extent, every spec is supposed to have the potential to raid and pvp, but now what we get to brawler's guild, only dps is supposed to have the potential?
Again, it just seems counter intuitive to the good game design that's been the case all along.
Before Brawler's guild, I could do 100% of achievements as Disc. After Brawler's guild, it's like 90-something percent.
Some achievements have been really, really hard to do as Disc, and therefore the sense of accomplishment is all that greater. None were impossible. Until now.
What I will eventually wind up doing I suppose is getting those achievements on a DPS character since this character will never be shadow. I might make a Shadow priest sometime, but then that shadow priest will never be Disc. Or some other DPS, like a warlock or mage or something. Maybe level up my Marksman Hunter I haven't played since BC.
But it's just kind of disappointing to say that my main of several years that has been Disc for life has an entire content section, especially one that is finally designed for showing off how good a solo player you are, and he can't do it just because he's not a DPS.
The reality of the situation is that both tank and healer roles are roles that are specific to group support. Outside of 5 mans/raids, every DPS spec has enough survivability and self healing capability to make do for solo content. Every healing class has a DPS spec. There is no way that they can reasonably design mob HP pools around being reasonable for a tank or healing specced player. If they were to do so, DPS would kill them too fast. In the cast of Brawler's Guild, one of the main elements of difficulty in some of the fights is the enrage timer. It isn't reasonable to scale back the enrage timer to accomodate non-DPS specs, because it trivializes some of the fights, and also because they want the 2 minute time frame in place so that queues don't get ridiculous.
As far as scenarios, it is 100% dumb to do them as a healing spec. Sure, Disc can do DPS, but it is still 50% or less of the DPS of a DPS spec, and they are designed around not needing healing. Everyone has survivability CDs/self healing and half the scenarios actually put healing circles down. Doing 50% of the DPS when you can do 100% by clicking the switch spec button is a waste of everyone's time.
I could see paladins and monks having a bit of a point of contention here, but definitely not priests, shaman or druids. You can switch to a DPS spec with full healing gear and still be able to do 90% of the DPS that a DPS reforged/gemmed player can do. There is just no reason whatsoever not to take the 10 minutes of research it takes to learn how to play your DPS offspec, and there definitely is no reason to ask the developers to scale back on the scope of their future game design to accommodate your refusal to do so.
Tiberria, perhaps you didn't read my post, but the idea of scaling the enemy's health would be on a per-spec thing, not make the health lower for everyone.
If a healer does about 50% of the dps of a dps spec, then whenever a healer does the fight the mob has 50% of the health. Whenever a dps does it, the health is the same as it is now.
That was the suggestion.
I'm sorry I just don't get the big deal about switching specs. Nobody needs 2 disc specs from here on out, you just don't. Also, Scenarios are SO easy, you can easily run a dps, tank and healer...heck, we do it all the time in guild runs.
Why should a healer be able to dps? You are complaining because you cannot do 100 percent of the activities WoW has to offer as a healer? Just wow.
Personally, I think you should be happy that you have the ability to do this content at all, rather than complaining that you can't use a certain spec for it. If this were EQ, back in the day, you would have been locked out of this kind of thing if you were a Cleric (Priest, essentially). You would have had to create a completely new character, with an appropriate class, if you wanted to do something like Brawler's Guild. That would have been something to cry about, but this? Really?
The important thing should be that the name of the character getting the Achievements is the same, not the fact that you *were forced* to go Shadow in order to get them.
Since it's Christmas Day, I deleted the rest of what I was going to say.
I can kind of agree with you a little bit on the Brawler's guild, I would love to do it as discipline, while you can do quite a few of the beginning bosses as disc, the later ones are a huge challenge as shadow, let a lone a healing spec.
However, the scenario's thing isn't really a concern because if you random Q as disc in scenario's, you can atonement heal and more often than not do top dps in scenarios.
A note I'd just like to add though not entirely pointed at the OP, but just because I've seen a lot of QQ about healers and having to dps lately, healer damage as always been important in this game in every aspect. pvp, pve, solo-content, the works. Some of the most valuable healers are those can do their job and also throw out damage as well. Point being, if you want to heal, you're going to have to learn to damage, at least a little bit, anyways.
Yeah as a healer I feel like things are pretty rough right now.
Scenarios – Dedicated healer not required nor wanted.
Challenge Mode Dungeons - Dedicated healer not required nor wanted.
Brawler’s Guild - Dedicated healer not required nor wanted.
Dailies – Meant to be completed as DPS, painfully slow as healer.
Raids – Aggressive Enrage timers encourage raids to drop their 3rd healer on most fights.
The list goes on.
I’ve played this character since Vanilla and have been Resto the whole time. I leveled to 60 as full resto and as full resto in every expansion.
I don’t like to play Boomkin or Feral for the same reason why I don’t reroll a mage or a warrior instead. I’m happy with my class/spec. My spec is part of the identity of this character.
I don’t have any expectations of being able to do good DPS as a healer or anything like that, but I resent the amount of content that I can no longer experience unless I change specs. In MoP I can’t spend Valor on items or collect elder charms unless I do dailies. Half the gear I’m wearing came from Sha/LFR/Raids where I used a token to get the item(s) I needed. If I hadn’t done dailies to get charms I’d still be wearing tons of blue pieces including a blue weapon, and I’d still have at least one crap trinket. The idea that dailies are “optional” is a joke, and only true to the extent that gear itself is “optional”. For the same reason people don’t show up to raids in greens, Dailies aren’t optional.
The solution here is to make it viable for healers to skip content that they can’t heal, as has always been the case in the past. It’s true that means healers might not experience all the precious dailies that the devs are so proud of, but really it’s this shoe-horning of everyone into quests only meant for DPS that is causing so many problems in the first place. Just the same as DPS miss out on the experience of healing, Healers can miss out on the experience of doing DPS and that doesn’t mean anything is wrong with the game – it means people are playing the role they want, as intended.
I do maintain a boomkin spec but only out of pure necessity. I’m bitter about it every time I have to change into that spec. I don’t enjoy it. It makes me want to play the game less. Dailies have now become something I procrastinate on and push back because they have become such a hassle and a chore, right on par with cleaning the litter box and scooping dog crap off the lawn.
I view this as a bit silly. Firstly, brawlers guild is designed to be difficult. If a healer could do it then that would defeat it's design. Secondly, scenarios? What are you talking about!? Healers can heal those if they wish, there is no restriction on role.
Can do dailies, scenarios fine as prot, I actually enjoy pulling 100 npcs
I like tanking heroics, made this pally to tank
Always love healing so Offspec was not a hard decision.
I am so bad at Ret I just don't go there.
Brawlers guild was the best thing I heard of, I was so excited.
Kept getting outbid on invites over about 8k until I scored one from a drop.
I was thrilled.
Only to be let down that I can't do it unless I level my Mage lock or dps character.
If I had a 3rd spec, I will try Ret
I do think that it does get annoying to do that, if only because setting up action bars is a pain in the butt. If there was a way to save them, I'd be swapping between specs a lot more, but otherwise, I don't like having to keep setting my action bars up every time I switch specs. There's probably an addon or something though.
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