No matter what they do, they'll make players angry.
Who would actually be angry about more spec slots? And why? It's a no-lose proposition -- the worst that could happen is that some people wouldn't care.
12/28/2012 05:25 AMif you were free to swap between all three (or four, in your case) specs, how often would you do it? A dps spec and a healing spec are enough to do all content, so I want to know just how often you would be switching to your tank spec or other dps spec. Is it something that you would do multiple times a day, or would you focus on your main two specs anyway?
Posted by Flintte
This is an interesting question. I kind of suspect that I would end up neglecting my heal spec (and would probably not have the bag space to even attempt gearing all four specs, which is a shame in a way, but who really needs *two* DPS specs, one is enough for the content where you need one). Currently, I mostly queue by selecting both tank and heal roles and seeing what pops, which is usually tank on my server (server group? whatever). Presumably this wouldn't change much if I also selected DPS, since there's so much of a glut of DPS I would almost always be assigned one of the other roles.
Since I don't have a DPS spec available, I do dailies in whichever spec I'm less bored with, or happen to have on at the time. But it would be very tempting to use DPS for dailies all the time if I had it easily available (and of course for the content that I currently can't do at all because of lack of a spec slot to devote to a DPS spec; I admit that there is not very much of this, but the principle annoys me anyway), and the heroic queues would (probably) still mostly pop tank. (Unless there's a huge pool of heal/dps specced druids, paladins, and/or monks that would start building tank specs right now if they could do it without dropping one of their current specs.)
Of course if I start getting into LFR and having most of those queues pop healer because there are so few tank slots in a 25-man... then I'd *really* want all three roles available, tanking for 5-mans, healing for raids (and in addition to LFR, pug normal raids usually demand their healers have a DPS OS for fights where they want to run fewer healers -- encounter design is already clearly not based around having a fixed headcount of each role throughout a raid, and AFAIK never has been), and DPS for dailies/scenarios/soloing old content/etc.
Still, for me at least, this isn't a subscription-quitting issue or anything -- it's something that annoys me about the game, but I keep playing the parts I do like (and are available to someone with my spec choices).
12/28/2012 02:51 PMIf a player chooses not to have a dps spec or refuses to visit a training to activate it, then they are limiting themselves.
Posted by Mitimem
This sentence is equally valid no matter which role you plug in -- which means it's not actually valid at all, because you can't choose to have all three specs, even if you belong to a class that has all three roles. I would totally agree that if you level a pure DPS class, you ARE choosing to limit yourself, but Blizzard bends over backwards to accommodate THAT choice in every possible way, while in practice denying to druids, paladins, and monks the promise on the class pages that you can fill any role -- they don't warn you that you'll have to choose 2 out of 3. You're not really "limiting yourself" if the game forces you to do it -- you're just dealing with the game's limitations in one way or another.
And even if it's taken for granted that you do have to choose 2 out of 3 roles, why should one of those choices be considered any less valid than the others? Blizzard should expect that any combination of specs will be chosen by some players and make an attempt not to exclude them. (Which, to give them fair credit, they do -- it's just not completely successful, hence threads like these.) It's the same reason they originally designed questing to accommodate any spec (at least well enough to finish the quests, even if not as fast as possible), back before dual spec existed.
P.S. Also, what Jezebella said. Pretty much all of it, except the part about being willing to trade a long cooldown on swapping for more specs. 10 min cooldown on swapping would probably be ok, by the time you finished what you were doing in one spec, you'd be able to change to another. An hour is way too long in this game.